| ZangbandTk |
| How does it differ? |
Zangband TK-ized. Essentially the only difference is graphically - it uses Sun's TCL
8.0 scripting language to improve the game graphically. There's a screenshot of it
available at the homepage, and it looks rather nice! Now all I need is a way to get
the latest version of TCL to work with the Amiga OS. Make sure you check out the
other Tk versions by the same author.
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New to 2.1.1r2;
The new 'scroll_follow' efficiency option which keeps the character centered in the
display. The current character is displayed in the high score table, and the list
can be searched and saved to a text file. The main window can be snapshot to a GIF,
JPEG or PNG file assuming you have the IMG Tcl package installed. Updated options
window. You can specify the number of messages to be displayed in the message
history window.
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New to 2.1.1r3;
The Genocide spell now has it's own window. When the character is killed or retires
after winning the game, the character's experience is restored, their gold increased
by 10 miliion, and the Kingly window is displayed. This was originally missing from
Tk versions. There is now a message displayed when a monster kills another monster.
Inventory window now responds correctly to certain keys. The keymap window interface
has changed. Experience to advance has changed to having ***** displayed at level
50. The user is now warned when attempting to change any of the cheating options for
the first time. This warning does not appear if debug mode or wizard mode were ever
used. The Destruction spell now has an amusing visual effect. In the Message History
widnow, identical repeated messages can be combined. The Probing spell now works
much like the Look and Target commands. The Big Map can now be scrolled using cursor
keys. The buttons in some windows, including the Startup, Birth, and Tips windows,
have keyboard equivalent now.
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New to 2.2.2r1;
The new option 'easy_sense', which allows the player to get a feeling for any object
that they look at. A major fix of the animation code reduces the idle-time processor
usage greatly.
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New to 2.2.2r2;
The new font window allows you to choose a different font for most of the games
windows. Moving the cursor over a stack of objects displays a list of the objects
in the stack in the Recall Window, if the easy_floor option is on. The micro map
can be scrolled by clicking and dragging the mouse. The research monster building
command was finally implemented. The Objects page was added to the Knowledge Window.
Hallucination of monsters and objects was implemented. Lots of bugfixes.
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New to 2.2.3r1;
A dialog box now displays any error whilst parsing the info.txt files. The help
window now displays HTML help pages. There is now a visual effect when using the
'fetch item' spell. The new Pets Window displays a list of all your pets. Pets and
friends have a different colour on the micro map, blue. The previous roll is
finally available in the character creation window. The new birth options window
allows you to set all the options which control character creation.
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New to 2.2.3r2;
Two new ASCII icon configurations (16x16 and 32x32) which use Adam Bolt's feature
icons. David E Gervais' graphics were added, along with his new monster graphics.
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New to 2.2.3r3;
Store Window has a sell menu containing a list of inventory items which can be
sold. Assign window now supports multiple sounds to monsters. Inventory Window
toolbar now has an entry which allows inscriptions to be edited. Added the
auto_destroy option from Zangband. Pointing to an object on the ground now diplays
the memory for that object in the Recall Window. Added informative descriptions
for objects.
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New to 2.2.5r1;
Added the Action Menu to the Main Window. The Character Flags Window displays all
the flags all the time. All of the items in the Misc Window now displau a help
string in the Main Window status bar - if a stat is damaged, pointing at the stat
will display the undamaged maximum, for example. Any item inscribed with '=g' will
always be picked up regardless of the pickup options if the item can be carried.
When attempting to wield a ring and both hands have rings, the user is asked which
ring to replace. A different icon can be assigned to each character. Clicking the
character image in the Misc Window pops up a menu of actions.
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New to 2.2.5r2;
Many new status messages were added for temporary conditions. Items in the Home can
be destroyed with a command. Introduction of character records - when the character
is killed, the user has the option of creating a character record, containing a
character dump, message log and a photo. Photos are now more informative. Novice
mages have new exeprimental behaviour. The Assign Window gives a visual indication
of which monsters have sounds assigned to them.
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New to 2.2.5r3;
Lots of influence from David E Gervais - thanks to his new icon set, the town
levels have a very customised appearance, the building doors now use individual
icons, the dungeons now have a better appearance, new tiles for numerous monsters,
and there are even some towns and quests from the man. The characters life rating
is now displayed when creating a new character, and there's a speed increase when
running around.
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New to 2.2.7r1;
Updated to use TCL 8.2.1. Now plays music. Character Info Window and Character
Flags Window now merged into a single tabbed Character Window. New Choice Window
displays all the choices which used to appear in the Recall Window, and displays a
current list of inventory or equipment items. New Messages Window displays the
most recent messages. Various window related commands were moved into the new
Window Menu in the Main Window. Redesigned Help Window has an improved appearance,
and includes the Angband Variant FAQQ and Angband Newbie Guide.
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New to 2.2.8r1;
Used Ben Harrison's changes to the easy options. New graphical combined
Inventory/Equipment window. New graphical combined Store/Inventory window. The
Micro Map Window now uses graphical tiles. The new Setup Window is a tabbed
window that allows the user to choose the icon set and sound options. The
roguelike keyset can be selected from within the Keymap Window. The mouse-tracker
automatically shuts off if the character's hit points suddenly drop by 15% or
greater. The music player can now randomly select songs to play from those
currently installed. The target-set image now displays the ASCII character of
the targetted monster. Now supports 24x24 icons. The game windows now display
the application icon in the titlebar/taskbar instead of the Tk icon. The Misc
Window now displays graphical labels in addition to text labels. The Music
Window now displays a progress bar displaying the position of the current song.
Savefile names are no longer truncated to eight characters.
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New to 2.2.8r2;
The new Book Window displays all the available books in a single window. Arrows
and bolts use a difference set of icons when being fired from a missile weapon.
The Font Window allows the user to change the font used in the Main Window, Store
Window and Inventory Window status bars. The Inventory Window can be kept on top
of the Main Window by choosing the relevant option. The Inventory Window supports
drag-and-drop. The Main Window view can be scrolled when the game is asking the
user to target a monster or location by clicking and dragging. When the game is
asking the user to enter a direction, right-clicking on a location will target the
monster or location under the cursor. Double clicking the Messages Window displays
the message history. The Options Window has a list of options instead of the
familiar tabs. The Store Window now supports drag-and-drop. Missile weapon hits
give the same visual feedback as melee attacks.
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New to 2.4.0r1;
Various features, bugfixes and changes that the author forgot to document!
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New to 2.4.0r2;
Who knows?
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New to 2.4.0r3;
Items which can be sold are displayed with a different border color in the
Store Window. The Misc Window buttons now automatically pop up a list of item
choices when the mouse is over one of the buttons. Added the "autobar" to the Main
Window. When the user points the cursor at the Main Window statusbar, a toolbar
pops up with a number of buttons. A "Level N" message appears in the Main Window
when the character's experience level changes. Added the "Home" page to the
Knowledge Window so the contents of the Home(s) can be browsed at any time. The
status messages at the top of the Main Window are now assigned one of three
flavors: Good (ie Blessed, Faster), Info (ie Full, Resting), or Bad (Confused,
Stunned). Lots of bugs fixed.
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| Current Maintainer |
Tim Baker
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| Current Version |
2.4.0r5 |
(xx.xx.xx) |
| Based On |
Zangband 2.4.0 |
| Web Page |
No Longer Available.
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| Source Code |
| 2.4.0r5 |
ftp://clockwork.dementia.org/angband/Tk/zangtk-240r5-src.zip
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(xx.xx.xx)
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| Common Files |
ftp://clockwork.dementia.org/angband/Tk/common-1.4-src.zip
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(xx.xx.xx)
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| Other platforms |
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Windows+TCL (2.4.0r5)
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ftp://clockwork.dementia.org/angband/Tk/zangtk-240r5-win32.zip
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(xx.xx.xx)
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