| Zangband |
| How does it differ? |
Blimey - this is probably the most radically different variant available, and
in my opinion is the best around, even beating plain old vanilla. The Z is for
Zelazny, as Zangband was originally set in Roger Zelazny's 'Amber' universe. The
game has a revolutionary new magic system derived from the game 'Master of Magic'.
Other than this, the game now has 26 race types, each having their own special
abilities as they reach certain levels, loads more monsters, a HUGE array of vaults
of all sizes, random artifacts in addition to the traditional set, new objects, new
player and object flags, and a new goal at the end of the game. Bloody marvellous!
Hard to guess which my favourite is, then! Beware however - this variant is
considered by many to be much harder than vanilla Angband, so be warned!
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New to 2.2.8;
Extended the online helfile system significantly. Updated large parts of the
documentation. Added Tom Morton's fake artifact names patch. Added magical
figurines, statues and corpses. Changed the way game-created inscriptions work.
Various changes to the Mindcrafter. Added multiple message tracking. Added a health
display to the pet knowledge, extended the pet commands and tweaked pet behaviour.
Introduced pref files for options. Made amendments to various quests by Shayne
Steel and their rewards. Added several monsters. Rebalanced and modified many
monsters. Monster groups now appear scattered. Added conical breath attacks. New
Ironman option - nightmare mode. Made some changes to the wizard commands. Improved
the documentation of the _info.txt files. Resting at the Inn now restores hit-points
and mana. Added a new scroll of 'mundanity'. New weapon type - the 'Diamond Edge'
sword which has the vorpal flag. Decreased the levels of certain rods. Players
should be cautions when throwing certain potions! Tweaked the naming of random
artifacts. Changed various monsters to allow them to speak and added relevant
entries to monspeak.txt. Monsters with KILL_BODY will now perform an attack on
other monsters blocking their path rather than insta-killing them. Numerous
spelling and grammar changes. Added code to support monster invulnerability and
vampirism. Removed the 'unbiased RNG' option. Separated chaos and confusion
resistance and added RES_CONF to several artifacts and other objects. Made the
autoroller a bit friendlier. Aggravation no longer annoys friendly monsters.
Multiple rings are supported - additional rings can be obtained upon reaching an
appropriate level. Made mimics slightly more troublesome. Charging items now have
a darker colour in inventory. Shopkeepers from Cthangband implemented. LOTS of
bugfixes.
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New to 2.3.1;
Added Tom Morton's fake artifact patch. Multiple rings are now supported. New
ironman option - nightmare mode. Introduced pref files for options. Took several
shopkeepers from Cthangband. Monster groups now appear scattered. Added conical
breath attacks. Changed the savefile version numbering somewhat. Binned a lot of
old vanilla savefile code. Changed inscription system. Added some new quests. Lots
of bugfixes.
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New to 2.3.2;
Internal development version.
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New to 2.3.3;
Added magical figurines, statues and corpses. Added a new scroll of mundanity. New
weapon type - the Diamond Edge sword. Decreased the levels of certain rods. Lucerne
Hammers are now polearms. Players should now be cautious when throwing certain
potions. Tweaked the naming of random artifacts. Changed various monsters to allow
them to speak via monspeak.txt. Farmer Maggot will now drop an excellent item.
Several Mindcrafter changes. Lots of bugfixes.
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New to 2.3.4;
Extended the online help system. Resting at the Inn now resotres HP and SP. Added
some new monsters and amended others. Replaced the 'Resist Time and 'Sustain Stats'
mutations with two new ones. Upgraded TY_CURSE. New Wizard command to delete all
monsters on the current level. Increased the ratings of the miniature cell and
interlock vaults. Reduced all monster HP and AC in preparation for the change to
Oangband-style combat. Implemented Oangband-style combat. Numerous amendments and
refinements to the dungeon generation code. You will no longer receive rewards for
killing non-uniques. Trees now only block LOS half the time. Increased the maximum
number of pits to 2 per level. Artifacts now have a higher activation failure rate
when cursed. Added some new vaults by Eric Bock and tweaked a couple of others.
Minor changes to certain quests and their rewards. Added a status bar that displays
certain timed effects. Made artifacts tweakable and their activations can now be
modified. The scoring function now considers various things, such as birth options.
Autoroller delay is now optional. Allowed random artifact rings and amulets. Level
feelings will now be generated based on the length of time you have spent on the
current level rather than the previous level. Monster memory, unique lists, spoilers
and kill counts are now sorted by monster level regardless of the monsters' index
in r_info.txt. Life rating is no longer shown at character generation. Reworked the
character information screen to remove duplicate information. Lots of bugfixes.
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New to 2.3.4c;
Bugfix release.
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New to 2.3.5;
Cleaned up monster fighting messages. Quest entrances now show the name of the
Quest. Added player alignmnent based on pet alignment and virtues. Monsters may no
longer summon their enemies. Added an 'autodestroy worthless objects' option.
Lowered the pet upkeep slightly. Made pets able to locate the player from a great
distance. Restored the mana of all classes to pre-2.3.4 levels. Made 'trump
cyberdemon' less difficult to cast successfully. Added an invisible wall for
nightmare mode. Disintegration balls are now stopped by permanent walls. Shattered
weapons are now 1d1 not 0d0. Exploding monsters no longer hurt the player twice
whilst exploding. Lots of bugfixes.
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New to 2.4.0;
Added a command to save the current options to pref-opt.prf. Added some more
draconian histories. Made monsters behave more intelligently when casting spells
at other monsters. Added a Lovecraftian pit. Dungeon co-ords are now displayed when
targetting in wizard mode. Added more appropriate lines for certain uniques.
Throwing potions at a monster will now identify potions with obvious effects. You
can no longer target friendly monsters by accident. You can now throw wielded items.
Added Chris Weisinger's new vaults. The Nazguls can now only be killed by the
player. Things inscribed with '=g' will be automatically picked up. You can choose
a random number of random quests when generating your character. Added point based
stat allocation at birth. Added a feature to allow your game to be automatically
logged. Added new monsters, observed melee attacks and graphics to be used when the
player is hallucinating. Added some monster AI optimizations from standard Angband.
Tweaked spell-casting AI to reduce the chance of smart monsters healing and
teleporting. Pets should no longer cast ball spells or breathe at monsters if the
player is likely to get caught in the ball/breath. Tweaked the line of sight code.
Monk extra attacks have been smoothed out. Changed the monster/monster and
monster/player spell damaged to be more like the Oangband values. Added steel bolts
to make crossbows more useful. Removed the influence of virtues on the player's
summoning spells. Improved mindcrafter attack and bow ability a bit. AC bonus for
monsters on trees, AC penalty for monsters in deep water. Ammo of backbiting really
bites back now. Missile launchers of Velocity and Accuracy sometimes supercharge.
Sheaf arrows are less common now. Statues do more damage when thrown. Reduced the
multiplier for the throwing mutation. Monster escorts will never be of the
opposite alignment. Several bugfixes.
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New to 2.6.0;
The starting town has a fixed list of stores now. Changed how the sanity-blasting
effect of monsters works. Made sanity blasting monsters much rarer. Included
'unseen' monsters as a category in the kill-count list. The rare book store now
stocks more normal books, and less dungeon ones. Nightmare mode is slightly harder.
Split the 'lib/user/' folder into 'lib/pref/' for the default pref files that are
distributed with the game, and 'lib/user/' for files created by the user. Changed
object distribution from chests. Added an alpha-quality gtk port. Scrolls of
protection are now preserved when an object on the floor prevents the creation of
the rune. Halved the price of the 'identify pack' service at the Zymurgist. Small
towns can now have special buildings (like an inn). Updated and added lots of
tiles for the 8x8 and 16x16 graphics modes. Updated the documentation. Prevented
object levels from getting too high and producing lots of potions of new life at
deeper levels. Fixed plenty of bugs. The default birth options for new characters
can now be set from *.prf files. The used staircases is now marked as known when
entering a new level. Refulling a latern from another latern in the inventory will
now correctly update the inventory and equipment windows. Added some extra
checking in the bitmap loading code.
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New to 2.6.1;
The supplies store can sell ammo. Added an option so that you can set the map to
remember monster-lit grids. Made potions of restore life levels more common. Items
from acquirement() can not be worthless anymore. Quest rewards are now worth at
least (100 * dungeon_level) gold pieces. The object selection routines used by
stores when stocking themselves should be much faster. Towns now have random names.
Added autoconf support. Lots and lots of bugfixes!
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New to 2.6.2;
Made potions of restore life levels more common. Fixed loading of some 2.4.0
savefiles that weren't working. Fixed problems with items caused by importing
older savefiles. Added more 8x8 tiles. The wheel of fortune now shows the correct
number when it stops. Fixed out of bounds memory access in dungeon depth display.
Added the coloured monster-memory patch, with a few minor changes. Added the vcs
port mentioned on rgra. Redid the birth screen with scrolling menus with the help
of Matt T. Added support for autoconf detection of the Athena widget set. The
autoconf stuff can be rebuilt from scratch. Renamed 8X8.bmp to be 8x8.bmp, it
works better on case-sensitive machines. Fixed the problems with explosive runes.
Fixed the really weak trap disarm spell. Added a new race - ghoul. Fixed a bug
that prevented skeletons from being resurrected. Changed the default X11 fonts so
that things behave better when people try to redefine them. 'Normal' artifacts are
less common than in 2.6.1, hopefully the rarity now approaches that in 2.4.0. The
correct town names are shown in character dumps. Slaying weapons now use a
different formula for the adjusted damage dice. Made trump summoning spells more
powerful - the formula was based on the old dungeon distribution of monsters.
Monsters now use LOS properly when targetting something. Secret doors are supposed
to look like granite walls. Scrolls of remove curse are more common.
Monsters can open secret doors again. Objects deep in the dungeon are more varied.
Added an ironman_los option for those who want to play without any line of sight
abuses. Fixed the problem with stacking of wands after loading a savefile. The
monster list term works properly even when the term is too small. When you punch
monsters, you do the damage shown on the information screen. Graphics now work on
8bit screens in X. Ghouls gain the 'sense living' ability when they get to level
30. Increased the price of potions of experience. The Unicorn of Order can bash
down doors. You can now open chests on the same square as yourself. Fixed crash
when starting with no savefile, and graphics is turned on. Figurines are no longer
found cursed in the dungeon. Removed two obsolete los options. The birth screen
now shows race and class modifiers when you make your choice. Added an option to
show the 'experience to go until next level' instead of the total experience.
Cheerful leprechauns are affected by the silly monster birth option. Added a
command line option so that you can choose the tileset to the unix ports. Changed
the formatting in the unique killed list to be like [V]2.9.3. The gtk port is now
of at least beta quality. The spell-list term type now adjusts to window size.
Potions of resist heat and cold are more common. Fixed compilation problems on
machines lacking memset().
|
| Current Maintainer |
Robert Ruehlmann
|
| Amiga Maintainer |
Bablos
|
| Current Version |
2.6.2 |
(03.09.01) |
| Development Version |
2.7.2 |
(23.12.02) |
| Amiga Version |
2.6.2 |
(09.09.01) |
| Amiga Dev Version |
2.7.2 |
(09.03.03) |
| Based On |
Angband 2.8.1 |
| Web Page |
http://www.zangband.org
|
|
http://thangorodrim.net/zangband.html
|
| Source Code |
|
2.6.2
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-2.6.2.tar.gz
|
(03.09.01)
|
|
2.7.2
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-2.7.2.tar.gz
|
(23.12.02)
|
|
ZangbaA 2.3.5
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffZAngband/zangbaa-235-src.tar.gz
|
(08.06.00)
|
|
graphics files
|
http://thangorodrim.angband.org/graf.zip
|
(22.06.01)
|
| Amiga Version From |
| 680x0 (2.6.2) |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-262-ami.lha
|
(09.09.01)
|
| 68020+ (262o16b13) |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-262o16b13-ami.lha
|
(03.02.02)
|
| 68020+ (2.7.2 dev) |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-272-ami.lha
|
(09.03.03)
|
| 68020+ (272o110b18) |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-271o110b18-ami.lha
|
(10.03.03)
|
| 680x0 (2.1.1c) |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zgam211c.lha
|
(28.08.98)
|
| 680x0 (a2.3.5) |
ftp://clockwork.dementia.org/angband/Variant/PrfnoffZAngband/zangbaa-235-ami.lha
|
(11.06.00)
|
| PowerUP (2.2.1) |
http://uk.aminet.net/pub/aminet/game/role/ZangbandPPC.lha
|
(23.10.99)
|
| Sound Files |
ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha
|
(13.11.99)
|
| Bolt Graphics Files |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha
|
(04.02.99)
|
| Other platforms |
|
Acorn (2.1.1c)
|
http://www.argonet.co.uk/users/musus/angband/zang211c.zip
|
(18.07.99)
|
|
Acorn (2.4.0)
|
http://www.argonet.co.uk/users/musus/angband/zang240.zip
|
(19.09.00)
|
|
DOS (2.6.2)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-262-dos.zip
|
(03.09.01)
|
|
DOS (2.7.2 Dev)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-272-dos.zip
|
(23.12.02)
|
|
DOS (a2.3.5)
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffZAngband/zangbaa-235-dos.zip
|
(15.06.00)
|
|
Mac 68k (2.6.1)
|
http://homepage.ntlworld.com/rowan.beentje/zAngband_261_68k.bin
|
(25.08.01)
|
|
Mac 68k (2.7.2 Dev)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-272-mac-68k.sit.bin
|
(12.02.03)
|
|
Mac 68k (a2.3.5)
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffZAngband/zangbaa-235-mac-68k.sit.bin
|
(08.06.00)
|
|
Mac 68k (2.5.4)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-254-mac-68k.sit.bin
|
(28.02.01)
|
|
Mac OS X (2.7.2 Dev)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-272-mac-osx.sit.bin
|
(07.02.03)
|
|
Mac PPC (2.6.2)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/Zangband_2.6.2(PPC).sit.hqx
|
(05.09.01)
|
|
Mac PPC (2.7.2 Dev)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-272-mac-ppc.sit.bin
|
(12.02.03)
|
|
Mac PPC (a2.3.5)
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffZAngband/zangbaa-235-mac-ppc.sit.bin
|
(08.06.00)
|
|
Mac PPC (2.5.4)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-254-mac-PPC.sit.bin
|
(28.02.01)
|
|
OS/2 (2.6.2)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-262-os2.tar.bz2
|
(20.08.01)
|
|
OS/2 (2.5.5)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-255-os2.tar.gz
|
(19.04.01)
|
|
Windows (2.6.2)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-262-win.zip
|
(03.09.01)
|
|
Windows (2.7.2 Dev)
|
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-272-win.zip
|
(23.12.02)
|
|
Windows (a2.3.5)
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffZAngband/zangbaa-235-win.zip
|
(15.06.00)
|