| Randomband | ||
| How does it differ? | The main plan for Randomband is to have random monsters generated with each new game, but the full implementation of the grand plan will take some time to develop. | |
| New to 0.3.0; Randarts - No set artifact list, all artifacts will be a randarts. Glowstones - perma light (shifting radius) and activate for one of numerous ball spells. Chi Warrior / Chi Magic - more of an experiment trying to figure out what was needed to get new magic and classes working. Dungeons - Maximum size has been increased, but normal levels start small at the top and get bigger as you go down. Item Durabilty - still working on this but most is implemented - basically everything has a value from (J) Junk to (M) Mint, this is pretty much an index of the hit points of the object. Combat was switched to (# Dice D Dice Sides) + (To D bonuses). Deadliness now plays a more important role of determining chance of critical hits. Mage Sensing - Works like Warriors normal pseudo sensing but works on potions, wands, staves, scroll, rings and amulets. | ||
| Current Maintainer | Kenneth Strom | |
| Amiga Maintainer | Bablos | |
| Current Version | 0.3.0 | (15.03.03) |
| Amiga Version | 0.3.0 | (15.03.03) |
| Based On | Zangband 2.6.2 | |
| Web Page | N/A | |
| Yahoo Group | http://groups.yahoo.com/group/RandomBand | |
| Source Code | ||
| 0.3.0 | http://groups.yahoo.com/group/RandomBand/files/randomband-src.zip | (15.03.03) |
| graphics files | http://thangorodrim.angband.org/graf.zip | (22.06.01) |
| Amiga Version From | ||
| 680x0 (0.3.0) | ftp://clockwork.dementia.org/angband/Variant/Randomband/randomband-030-ami.lha | (15.03.03) |
| Sound Files | ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha | (13.11.99) |
| Bolt Graphics Files | ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha | (04.02.99) |
| Other platforms | ||
| Windows (0.3.0) | http://groups.yahoo.com/group/RandomBand/files/randband-030-win.zip | (15.03.03) |
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