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Randomband
How does it differ? The main plan for Randomband is to have random monsters generated with each new game, but the full implementation of the grand plan will take some time to develop.
New to 0.3.0; Randarts - No set artifact list, all artifacts will be a randarts. Glowstones - perma light (shifting radius) and activate for one of numerous ball spells. Chi Warrior / Chi Magic - more of an experiment trying to figure out what was needed to get new magic and classes working. Dungeons - Maximum size has been increased, but normal levels start small at the top and get bigger as you go down. Item Durabilty - still working on this but most is implemented - basically everything has a value from (J) Junk to (M) Mint, this is pretty much an index of the hit points of the object. Combat was switched to (# Dice D Dice Sides) + (To D bonuses). Deadliness now plays a more important role of determining chance of critical hits. Mage Sensing - Works like Warriors normal pseudo sensing but works on potions, wands, staves, scroll, rings and amulets.
Current Maintainer Kenneth Strom
Amiga Maintainer Bablos
Current Version 0.3.0 (15.03.03)
Amiga Version 0.3.0 (15.03.03)
Based On Zangband 2.6.2
Web Page N/A
Yahoo Group http://groups.yahoo.com/group/RandomBand
Source Code
0.3.0 http://groups.yahoo.com/group/RandomBand/files/randomband-src.zip (15.03.03)
graphics files http://thangorodrim.angband.org/graf.zip (22.06.01)
Amiga Version From
680x0 (0.3.0) ftp://clockwork.dementia.org/angband/Variant/Randomband/randomband-030-ami.lha (15.03.03)
Sound Files ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha (13.11.99)
Bolt Graphics Files ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha (04.02.99)
Other platforms
Windows (0.3.0) http://groups.yahoo.com/group/RandomBand/files/randband-030-win.zip (15.03.03)

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rand.html Bablos - angband@blueyonder.co.uk
Last updated on 15th March 2003