| ToME |
| How does it differ? |
ToME was previously called PernAngband, but had to change it's name for legal
reasons. ToME stands for 'Troubles of Middle Earth'. The game was originally based
on Zangband, but has departed from it's roots quite radically.
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New to ToME 1.0.0;
Added a command to dismiss companions in the pet menu. Combining rod and rod tip
now considers rod's cheapness flag. Give Ents scrolls of satisfy hunger instead of
some food. Shimmering terrain features no longer shimmer while running/resting.
There should be less not-at-all secret "secret" doors. The inn in Bree is now The
Prancing Pony. Long list of bugfixes.
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New to ToME 2.0.0;
Identify and Identify don't list known/fully known items in object
selection. Hopefully finished special lighting effects. Stats can now be displayed
in a linear mode (from 3 to 37) instead of 3 to 18/***. Added recall depth
subcommand to the knowledge menu. Removed the flavoured_attack option and made
most 'silly' messages off by default. The skill interface no longer asks question
whenever you increase skills. Asks for a last screenshot upon death. You can
navigate through option menus with roguelike_keys. The adventurer quest reward is
now either the adventurer or some skills. Restored monster light code. Made
monster light a run-time option. Confusion, stunning, charming now works on
uniques. Revision of the conf/stun/sleep resists for uniques. Monsters drop stolen
gold when killed. Elvish waybread renamed to lembas. 1There are 2 kinds of
spellbooks for the magic schools. School spellbooks can be fireproof ego items.
Bound the wands & staves damage/power to the Magic skill. Reset recall now lists
all the dungeons a player has visited and additionally allows a player to select
by name. Enabled the generation of double ego items. Changed the magic system.
High intelligence increase mana regeneration rate. The skill system is ready.
Classes revamped as more or less skill templates. New god system. Magic skill now
allows you to copy spells from books into various objects. Spectres lose HP while
in walls. Made running commands exempt from do_nothing processing. Pseudo-id is
now bound to the Combat skill (for weapons/armors) and the Magic skill(potions,
etc). Weaponmastery, Archery and Barehand skills increase Combat skill much more.
Deathmold fetch ability pickups gold and objects. New bounty quest available at
the beastmaster shanty! Replaced first necromancy spell with Horrify from the old
Nether realm and the third spell with absorb soul. Included the lua tutorials by
Fearof4s. A fair number of dungeon guardians lost their defined artifact drop and
got a randart drop instead. Some spells can now stay in effect for a while.
Streamers use small tress instead of trees. Neither player or monsters can see
through, breath, or cast spells over small trees. Angband dungeon now adjusts
monster levels to the dungeon level. No more shafts in the halls of mandos. Small
levels cannot generate full levels anymore. Really long list of bugfixes.
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New to ToME 2.1.0;
New corruption system that makes corruption actaully corruptions and not blessings.
The automatizer, a replacement for the autosquelch which allows many powerful things
to be done. New wands/staves system, which makes them actually useful. Yavanna Kementari
as a new (and first) godness and her followers, the druids. New town, new quests. New
alchemy system. Demonologists are back with a new Demon school, they are warrior/mages.
New spells, tweaked skills. Great documentation, which includes contextual help, index
of all sujects in the docs. Even better lua interface allowing many neat things.
Better (hopefully) object identification screen. The game asks confirmation before
learning a skill that can exclude an already known one. When Inspecting a fully id
weapon/ammo the game will tell you the damage it would do if you used it. 'U' power menu
is now usable with repeat key 'n'. Added avoid_shimmer efficiency option to suppress
shimmering of terrain features. Easy close is now slightly more intelligent in their
handling of broken doors. In game contextual help is on by default. Contextual help for
the birth screens too. Contexual help to skill screen, press ?. Easy macro recorder. The
new Automatizer got a GUI. Updated the forgotten IBM pseudographics. Current location
is show in orange when about to recall. You can press $ at object destruction prompt to
automaticaly create a new rule for the Automatizer about the object being destroyed.
Macro-patch from Mogami, now the macro prf files are portable between Windows, X11 and
Mac. Unusable skills do not show anymore on the skill screen. New option to not have
the equipment/inventory windows move items around when a prompt ask for an item.
Recording cmovies is now working on a microsecond timeframe, much better looking. Obvious
object flags will show up when 'I'nspecting items when they are only identified. Cause
of death is now shown in chardumps. Thanks to the new TERM_XTRA_GET_DELAY the cmovie code
is now cleaner and should work fine. Skills that have sub-skills in which you do not
(and cannot) have points no longer display the redundant +/- sign. Damage info is
displayed for items that are only identified. New function to the automatizer
to detect identified state. Automatizer rules are automatically applied upon exit of
the screen or autogeneration of a rule with the 'k' command. Added a message if you
don't have powers but press 'U'. Added the extended command #quest (or #Q for short)
to get quest list. 'Compare weapons' works only with melee weapons, item selection changed.
Added OBJ_FOUND_SELFMADE for items that were created by the player. Wielding the One Ring
has some ... disadvantages now ... Troll Glade/Wight Grave selection is now (usually)
based on the Combat/Magic skills level. The chance for combat item pseudo-ID now improves
exponentially, Added town of Khazad-Dum (where 'exit' from Moria was) with nice Mining
supply shop. Added new god quest. Added the fireproofing quest. Alchemy totaly changed!
Yavanna's followers now have a God quest. The Old Mage in Lothlorien will now fireproof
staves or scrolls as well as books, making it profitable for non-spellcasters. Having
autosquelch on will now not affect the essence in the fireproof quest. God quest relic
is now inscribed to prevent automatizer 'accidents'. Monster ego wont start awake. Farmer
maggot quest provides a better reward. Changed "The Balrog of Moria" to "Durin's Bane".
Added the "spirits". Only gain exp from pet kills, not from every monsters, when using
Monster Lore skill. Themed townspeople. Firebirds (formerly firelizards) and Thunderlords
are B, not d and D. Removed CURSE_NO_DROP from ego items. Ring/Amulet of Spell, cheap,
early objects that can contain a spell. Temple will now stock random spells from god
schools, Magic Shop will only stock non god spells and bookstore will contain both. Stores
buyable list is now lua defined. Scythes of Slicing are now vorpal, rarer and deeper.
All objects now have a description. New scheme For Wands, Staves and Rods. Activations
are now a_info/k_info/e_info definable with a: lines. When 'I'nspecting objects you'll
know how you found them. 3 new artifacts of Gothmog, regrouped in an item set. Darksword
antimagic field now scales on the antimagic skill. Distinguish stolen items from bought
items. Cut down the price of Spectral weapon given their usefullness. Let Demonshields
and Demonhorns be treated as armor. Wands/staves are now described this way: a wand of
foo[bonus|max]. Allow Wooden Rods to be sold at the Magic Shop. Monster traps are
disarmed by GF_KILL_TRAP and GF_KILL_DOOR. New corruption system. All Udun spells are no
more multi-school spells. Reorganized the skill tree to remove the Misc skill tree. Give
Ents scrolls of satisfy hunger instead of some food. Increased the modifier of the
masteries for warriors. New Warrior subclass, the Demonologist, spell enhanced warriors.
Sorcerors begin with a robe instead of a dagger. Changed the formula to calc the player
HP when using possession so that a higher possession skill will be prefered. Lost Souls
now have see invisible. New Water spell: Vapor. Mindcrafters gets esp even after level 40.
Symbiotic power changed to be bookless. Available skills to learn via random quests are
defined in s_info.txt. Trying to mimic when already mimiced (with the skill) will turn
you back to normal form. Yavanna Kementari as a new Vala, protectress of nature.
Subraces can now have skill mods. Spells bound to two or more schools now require at least
one point in each of the schools to be used. New skill, Stunning-blows, a haftedmastery
subskill. Necromancers start with corpse preservation skill. New Meta/Conveyance Spell:
Tracker. Summon skill doesnt caerte drops for partial summons. Summon skill doesn't work
in an antimagic field. Lost souls start with many satisfy hunger scrolls. Players in
monster form can now use barehanded combat. The splash screen now shows "Tales of Middle
Earth" or "Troubles of Middle Earth" randomly. Added Melkor to the gods docs. Improved
the adventurer guide and added a section for macros to it. Added updated class help
documents. Since Tome generated small levels once in three times when requested, it now
does so 1/6. Added SPIRIT flag to The Void, so that Spirits are actually generated there
now. HUGE list of bugfixes.
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New to ToME 2.1.1;
Updated the artifact spoiler creation. Applied the Artifact Activation patch. Alchemists can
no longer make artifacts granting Precognition or Immunity to Nether. God quest wont trigger
for Lost Souls until they reach the surface. Gave Farmer Maggot the NO_TARGET flag. Renamed
one ego light of Boldness to Fearlessness. Some small help file updates. Race help updates.
Documentation updates. Standardized on "Middle-earth" spelling. Added to Spell-power the other
affected Schools (Udun, Demonology, Gods), as well as naming Sorcery in the Udun School help
file. HUGE list of bugfixes.
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New to ToME 2.1.2;
Bugfix release.
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| Current Maintainer |
DarkGod
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| Amiga Maintainer |
Bablos
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| Current Version |
ToME 2.1.2 |
(03.03.03)
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| Amiga Version |
ToME 2.1.2 |
(23.03.03)
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| Based On |
Zangband 2.2.0 |
| Web Page |
http://www.t-o-m-e.net
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| Source Code |
ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-src.tgz
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(04.03.03)
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| Mailing List |
| Subscription Request |
PernAngband-subscribe@yahoogroups.com
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| Mailing List Page |
http://groups.yahoo.com/group/PernAngband
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| Amiga Version From |
| ToME 2.1.2 |
ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-ami.lha
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(23.03.03)
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| Sound Files |
ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha
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(13.11.99)
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| Bolt Graphics Files |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha
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(04.02.99)
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| Other platforms |
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Acorn (Pern 405)
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http://www.stohelit.demon.co.uk/bin/pern405.zip
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(14.07.00)
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DOS (ToME 211)
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ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-211-dos.zip
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(23.01.03)
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Linux (Pern 412)
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ftp://clockwork.dementia.org/angband/Variant/PernAngband/pernangband-4-1-2-linux.tgz
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(07.12.00)
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Mac 68k (ToME 212)
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ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-mac-68k.sea.bin
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(21.03.03)
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Mac PPC (ToME 212)
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ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-mac-ppc.sea.bin
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(21.03.03)
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Mac OSX (ToME 212)
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ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-mac-osx.sea.bin
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(21.03.03)
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OS/2 (ToME 100)
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ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-100-os2.tar.bz2
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(05.05.02)
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Windows (ToME 212)
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ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-win.zip
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(04.03.03)
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