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ToME
How does it differ? ToME was previously called PernAngband, but had to change it's name for legal reasons. ToME stands for 'Troubles of Middle Earth'. The game was originally based on Zangband, but has departed from it's roots quite radically.
New to ToME 1.0.0; Added a command to dismiss companions in the pet menu. Combining rod and rod tip now considers rod's cheapness flag. Give Ents scrolls of satisfy hunger instead of some food. Shimmering terrain features no longer shimmer while running/resting. There should be less not-at-all secret "secret" doors. The inn in Bree is now The Prancing Pony. Long list of bugfixes.
New to ToME 2.0.0; Identify and Identify don't list known/fully known items in object selection. Hopefully finished special lighting effects. Stats can now be displayed in a linear mode (from 3 to 37) instead of 3 to 18/***. Added recall depth subcommand to the knowledge menu. Removed the flavoured_attack option and made most 'silly' messages off by default. The skill interface no longer asks question whenever you increase skills. Asks for a last screenshot upon death. You can navigate through option menus with roguelike_keys. The adventurer quest reward is now either the adventurer or some skills. Restored monster light code. Made monster light a run-time option. Confusion, stunning, charming now works on uniques. Revision of the conf/stun/sleep resists for uniques. Monsters drop stolen gold when killed. Elvish waybread renamed to lembas. 1There are 2 kinds of spellbooks for the magic schools. School spellbooks can be fireproof ego items. Bound the wands & staves damage/power to the Magic skill. Reset recall now lists all the dungeons a player has visited and additionally allows a player to select by name. Enabled the generation of double ego items. Changed the magic system. High intelligence increase mana regeneration rate. The skill system is ready. Classes revamped as more or less skill templates. New god system. Magic skill now allows you to copy spells from books into various objects. Spectres lose HP while in walls. Made running commands exempt from do_nothing processing. Pseudo-id is now bound to the Combat skill (for weapons/armors) and the Magic skill(potions, etc). Weaponmastery, Archery and Barehand skills increase Combat skill much more. Deathmold fetch ability pickups gold and objects. New bounty quest available at the beastmaster shanty! Replaced first necromancy spell with Horrify from the old Nether realm and the third spell with absorb soul. Included the lua tutorials by Fearof4s. A fair number of dungeon guardians lost their defined artifact drop and got a randart drop instead. Some spells can now stay in effect for a while. Streamers use small tress instead of trees. Neither player or monsters can see through, breath, or cast spells over small trees. Angband dungeon now adjusts monster levels to the dungeon level. No more shafts in the halls of mandos. Small levels cannot generate full levels anymore. Really long list of bugfixes.
New to ToME 2.1.0; New corruption system that makes corruption actaully corruptions and not blessings. The automatizer, a replacement for the autosquelch which allows many powerful things to be done. New wands/staves system, which makes them actually useful. Yavanna Kementari as a new (and first) godness and her followers, the druids. New town, new quests. New alchemy system. Demonologists are back with a new Demon school, they are warrior/mages. New spells, tweaked skills. Great documentation, which includes contextual help, index of all sujects in the docs. Even better lua interface allowing many neat things. Better (hopefully) object identification screen. The game asks confirmation before learning a skill that can exclude an already known one. When Inspecting a fully id weapon/ammo the game will tell you the damage it would do if you used it. 'U' power menu is now usable with repeat key 'n'. Added avoid_shimmer efficiency option to suppress shimmering of terrain features. Easy close is now slightly more intelligent in their handling of broken doors. In game contextual help is on by default. Contextual help for the birth screens too. Contexual help to skill screen, press ?. Easy macro recorder. The new Automatizer got a GUI. Updated the forgotten IBM pseudographics. Current location is show in orange when about to recall. You can press $ at object destruction prompt to automaticaly create a new rule for the Automatizer about the object being destroyed. Macro-patch from Mogami, now the macro prf files are portable between Windows, X11 and Mac. Unusable skills do not show anymore on the skill screen. New option to not have the equipment/inventory windows move items around when a prompt ask for an item. Recording cmovies is now working on a microsecond timeframe, much better looking. Obvious object flags will show up when 'I'nspecting items when they are only identified. Cause of death is now shown in chardumps. Thanks to the new TERM_XTRA_GET_DELAY the cmovie code is now cleaner and should work fine. Skills that have sub-skills in which you do not (and cannot) have points no longer display the redundant +/- sign. Damage info is displayed for items that are only identified. New function to the automatizer to detect identified state. Automatizer rules are automatically applied upon exit of the screen or autogeneration of a rule with the 'k' command. Added a message if you don't have powers but press 'U'. Added the extended command #quest (or #Q for short) to get quest list. 'Compare weapons' works only with melee weapons, item selection changed. Added OBJ_FOUND_SELFMADE for items that were created by the player. Wielding the One Ring has some ... disadvantages now ... Troll Glade/Wight Grave selection is now (usually) based on the Combat/Magic skills level. The chance for combat item pseudo-ID now improves exponentially, Added town of Khazad-Dum (where 'exit' from Moria was) with nice Mining supply shop. Added new god quest. Added the fireproofing quest. Alchemy totaly changed! Yavanna's followers now have a God quest. The Old Mage in Lothlorien will now fireproof staves or scrolls as well as books, making it profitable for non-spellcasters. Having autosquelch on will now not affect the essence in the fireproof quest. God quest relic is now inscribed to prevent automatizer 'accidents'. Monster ego wont start awake. Farmer maggot quest provides a better reward. Changed "The Balrog of Moria" to "Durin's Bane". Added the "spirits". Only gain exp from pet kills, not from every monsters, when using Monster Lore skill. Themed townspeople. Firebirds (formerly firelizards) and Thunderlords are B, not d and D. Removed CURSE_NO_DROP from ego items. Ring/Amulet of Spell, cheap, early objects that can contain a spell. Temple will now stock random spells from god schools, Magic Shop will only stock non god spells and bookstore will contain both. Stores buyable list is now lua defined. Scythes of Slicing are now vorpal, rarer and deeper. All objects now have a description. New scheme For Wands, Staves and Rods. Activations are now a_info/k_info/e_info definable with a: lines. When 'I'nspecting objects you'll know how you found them. 3 new artifacts of Gothmog, regrouped in an item set. Darksword antimagic field now scales on the antimagic skill. Distinguish stolen items from bought items. Cut down the price of Spectral weapon given their usefullness. Let Demonshields and Demonhorns be treated as armor. Wands/staves are now described this way: a wand of foo[bonus|max]. Allow Wooden Rods to be sold at the Magic Shop. Monster traps are disarmed by GF_KILL_TRAP and GF_KILL_DOOR. New corruption system. All Udun spells are no more multi-school spells. Reorganized the skill tree to remove the Misc skill tree. Give Ents scrolls of satisfy hunger instead of some food. Increased the modifier of the masteries for warriors. New Warrior subclass, the Demonologist, spell enhanced warriors. Sorcerors begin with a robe instead of a dagger. Changed the formula to calc the player HP when using possession so that a higher possession skill will be prefered. Lost Souls now have see invisible. New Water spell: Vapor. Mindcrafters gets esp even after level 40. Symbiotic power changed to be bookless. Available skills to learn via random quests are defined in s_info.txt. Trying to mimic when already mimiced (with the skill) will turn you back to normal form. Yavanna Kementari as a new Vala, protectress of nature. Subraces can now have skill mods. Spells bound to two or more schools now require at least one point in each of the schools to be used. New skill, Stunning-blows, a haftedmastery subskill. Necromancers start with corpse preservation skill. New Meta/Conveyance Spell: Tracker. Summon skill doesnt caerte drops for partial summons. Summon skill doesn't work in an antimagic field. Lost souls start with many satisfy hunger scrolls. Players in monster form can now use barehanded combat. The splash screen now shows "Tales of Middle Earth" or "Troubles of Middle Earth" randomly. Added Melkor to the gods docs. Improved the adventurer guide and added a section for macros to it. Added updated class help documents. Since Tome generated small levels once in three times when requested, it now does so 1/6. Added SPIRIT flag to The Void, so that Spirits are actually generated there now. HUGE list of bugfixes.
New to ToME 2.1.1; Updated the artifact spoiler creation. Applied the Artifact Activation patch. Alchemists can no longer make artifacts granting Precognition or Immunity to Nether. God quest wont trigger for Lost Souls until they reach the surface. Gave Farmer Maggot the NO_TARGET flag. Renamed one ego light of Boldness to Fearlessness. Some small help file updates. Race help updates. Documentation updates. Standardized on "Middle-earth" spelling. Added to Spell-power the other affected Schools (Udun, Demonology, Gods), as well as naming Sorcery in the Udun School help file. HUGE list of bugfixes.
New to ToME 2.1.2; Bugfix release.
Current Maintainer DarkGod
Amiga Maintainer Bablos
Current Version ToME 2.1.2 (03.03.03)
Amiga Version ToME 2.1.2 (23.03.03)
Based On Zangband 2.2.0
Web Page http://www.t-o-m-e.net
Source Code ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-src.tgz (04.03.03)
Mailing List
Subscription Request PernAngband-subscribe@yahoogroups.com
Mailing List Page http://groups.yahoo.com/group/PernAngband
Amiga Version From
ToME 2.1.2 ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-ami.lha (23.03.03)
Sound Files ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha (13.11.99)
Bolt Graphics Files ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha (04.02.99)
Other platforms
Acorn (Pern 405) http://www.stohelit.demon.co.uk/bin/pern405.zip (14.07.00)
DOS (ToME 211) ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-211-dos.zip (23.01.03)
Linux (Pern 412) ftp://clockwork.dementia.org/angband/Variant/PernAngband/pernangband-4-1-2-linux.tgz (07.12.00)
Mac 68k (ToME 212) ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-mac-68k.sea.bin (21.03.03)
Mac PPC (ToME 212) ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-mac-ppc.sea.bin (21.03.03)
Mac OSX (ToME 212) ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-mac-osx.sea.bin (21.03.03)
OS/2 (ToME 100) ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-100-os2.tar.bz2 (05.05.02)
Windows (ToME 212) ftp://clockwork.dementia.org/angband/Variant/PernAngband/tome-212-win.zip (04.03.03)

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pern.html Bablos - angband@blueyonder.co.uk
Last updated on 23rd March 2003