| Pangband | ||||||||
| How does it differ? | The P stands for Programmable Angband. The game is based around a script parser that parses Python scripts that define any aspect of the game you care to think of, along with a more enhanced and adaptable set of _info.txt files. | |||||||
| New to 0.1.1; Updated code to 2.8.3 from 2.8.3 beta. f_info.txt now has a new flags line, in which each feature can be assigned flags like PERMANENT, BLOCK_MOVEMENT, BLOCK_SIGHT and a few others - this should allow for the creation of some interesting feature types. A new t_info.txt file is read at startup, which contains info about each class of object - it tells the game which equipment slot the item lives in, it's colour, and a template which defines it's description in messages and inventory listings. Information about the number of attacks each player class is granted is now held in pc_info,txt instead of being hard-coded in xtra2.c. The EASY_KNOW flag has been added to k_info.txt. | ||||||||
| Current Maintainer | Keldon Jones | |||||||
| Current Version | 0.1.1 | (19.01.99) | ||||||
| Based On | Angband 2.8.3 | |||||||
| Web Page | No longer exists | |||||||
| Source Code | ftp://clockwork.dementia.org/angband/PAngband/pangband-011_tar.gz | (28.06.01) | ||||||
| Other platforms |
| DOS (0.1.1) |
ftp://clockwork.dementia.org/angband/Variant/PAngband/pangband-011-dos.zip
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(03.03.99)
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Windows (0.1.1) |
ftp://clockwork.dementia.org/angband/Variant/PAngband/pangband-011-win.zip
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(25.02.99)
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<Back to OangbandTk> |
<Main Menu> |
<Forward to Terminal Angband>
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