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Multiband
How does it differ? Multiband's name and principal change comes from the fact that the game allows players to adopt extra classes. As the player reaches 25th level in his initial class, they can then take on a second class. Once 25th level is achieved in the second class, they can then choose a third, and so on.
New up to 1.0.0; New classes - Monk, Berserker, Archer, Illusionist, Trickster, Death Priest. New New races - Yeek, Maia, Dark Elf, Wood Elf, Kobold, Nibelung, Caveman. Added easy mode, nightmare mode, astral, hide all character info mode. Added multiclassing. Can become a new class when all current classses are level 25 or more. XP is divided between all classes usually. Removed delay from autoroller. Changed default settings of options. Rearranged character info screen. Hidden birth option. Can specify in p_info.txt which missile weapon each race prefers. Added info on races in birth.txt. Added info on classes in birth.txt. New items - mattock, wooden club, giant club, large hammer, hand axe, knife, great scimitar, leather sandals, spiked leather boots, silk gloves, wizard hat, wooden shield, fur cloak. New amulets - hold life, brightness, intelligence, resist electricity, regeneration, telepathy, persistence. New rings - res fear, res conf, res disen, extra attacks (was intelligence), lightning. New devices - rod of satisfy hunger, rod of force bolt, rod of force ball, staff of dispel undead, staff of detect undead, staff of detect animals. New scrolls and potions - scroll of protection from undead, potion of telepathy, scroll of dispel evil, scroll of restore piety, potion of cancellation (remove most conditions), scroll of mass identify, potion of amnesia. New ego-items of magery/holiness/illusion/death, which sustain and increase relevant spellcasting stat, and decrease chance of spell failure. Combined rings of sustain ability - now they are Str+Dex, Int+Wis and Con+Chr. Amulets and rings of teleport can be activated for phase door, rings of aggravation can be activated for remove fear, and rings of acid/flames/ice/lightning can be activated for temporary resistance to the relevant element. Can now enchant rings/amulets with enchant to-hit, to-dam, to-AC if relevant. Rods show how many more turns are left till they can be used again. Staff of Holiness also restores piety. Scrolls and staffs of darkness no longer blind the player. Changed format of melee weapons and missiles from (2d5) (+5, +5) to (+5, 2d5+5). Staff of Cure Light Wounds (1d8) changed to Cure Medium Wounds (2d8). Armoury now sells Soft Studded Leather. Temple sells Death books (for Death Priest). Alchemist now sells Scrolls of Identify. Magic Shop sells Illusion books. Quality of items in Black Market depends on recall depth. Added Quiver slot. Increased priest weapon penalties from -2 to -10. Ranger no longer gets access to Magic Missile - starts with missiles anyway. Study display shows how many more spells can be learned. Priest uses Piety, Mage and Illusionist use Mana. Gloves and armor affect failure rates of spells rather than mana. Split up cumber_armor into cumber_armor_wizard and cumber_armor_priest. Armour encumbrance is 300 for magery/illusion and 400 for prayers. Cumber_gloves only affects sfail of magery/illusion. Silk gloves do not penalize spellcasters. Chance to cast spells is decreased if player is stunned, berserking or hallucinating. When priests fail to recite prayers, damage WIS instead of CON. Added effect of persistence. Feather fall prevents player being thrown around by gravity. Added timed effects of stealth, res nether, res disenchantment, sustain body (str/con/dex), telepathy, protection from undead, and protection from animals. Added timed effects of aggravation, teleportitus, no teleport, fast digestion and amnesia (occasionally forget where you are). Added timed lite and timed regeneration. Added an effects counter - how many times have I used each (magic) effect. Added option to display effects list at tombstone. Most timed effects are now shown on player flag list on character info screen. If below level 50, show XP needed to advance to next level. Cumulative lite. Multicolored messages. Updated monster memory. Added info on commands in playing.txt and commands.txt. Tombstone shows levels attained in all classes. High score list shows that player was multiclassed, does not show classes yet. Info screen rearranged, now shows all classes, as do file dumps. No more support for old savefiles. Humans, Yeeks and Maia can have 4 classes, Half-Elves, High-Elves and Dunadan can have 3, everyone else is limited to 2. Cannot multiclass with a non-recommended combination of race and class. Player is always informed about level changes in XP gaining/losing messages. Experience draining usually affects the class which has the highest level. Effects which restore experience affect all classes. Experience is divided between all available classes when using unid-d items, killing monsters and drinking potions of XP. Attributes are only affected by class bonuses of the first class chosen. HP are calculated using the class which would give the most HP. Use class which gets most blows to calculate how many blows the character gets. Use class which gets fastest psuedo-id. For skills, use best skill (out of all classes). Activations of devices which look at player level look at the highest level. Mana and Piety regenerate regardless of which class is active. Archer bonuses are gained regardless of which class is active. Gains class intrinsics regardless of which class is active. Priest and archer penalties affect player regardless of which class is active.
New to 1.0.1; Bugfix release.
New to 1.0.2; Nightmare mode clears the map every player turn. When in astral and nightmare modes, cannot get below level 97 when descending more than one level at a time. Astral characters can now move through walls, and start with lantern/oil or torches, as walls are not lit up. Choose classes at start of game. Got rid of restriction on rogues/tricksters. Half-elves can only have 2 classes now, not 3. Second class now needs twice as much experience, third x3. fourth x4. Skills are an average of what is granted to each available class. HP are based on average of hitdie from all available classes. Mana/Piety are displayed regardless of which class is active, and are initialised properly at character birth. Added realm information on character info screen. Character can have a magery realm (magic or illusion) and a prayer realm (holy or death). Updated start equipment. Changed brand_ammo to be more efficient. Boosts to infravision/stealth (from spells, potions, etc) give +3 now. Added scroll of Mundanify, returns weapon or armour to base type, without enchantments.
New to 1.0.3; Changed Elf to Grey-Elf. Potions of life will now restore stats before healing to provide full health even if CON was drained. Berserkers now gain the effects of berserk rage while confused or cut, and while raging gain better bonuses to hit, bonuses to damage, and worse AC. Berserkers can now stun monsters only when scoring a critical hit. Added potion of rejuvenation. Several bugfixes.
Current Maintainer Wrabhit
Amiga Maintainer Bablos
Current Version 1.0.3 (28.06.02)
Amiga Version 1.0.3 (24.08.02)
Based On Angband 2.9.2
Web Page http://www.geocities.com/wrabhit
Source Code ftp://clockwork.dementia.org/angband/Variant/Multiband/mutliband-1.0.3.tgz (28.06.02)
Amiga Version From
1.0.3 ftp://clockwork.dementia.org/angband/Variant/Multiband/multiband-103-ami.lha (24.08.02)
Sound Files ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha (13.11.99)
Bolt Graphics Files ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha (04.02.99)
Other platforms
Mac 68k (1.0.3) ftp://clockwork.dementia.org/angband/Variant/Multiband/multiband-103-mac-68k.sit.bin (14.07.02)
Mac PPC (1.0.3) ftp://clockwork.dementia.org/angband/Variant/Multiband/multiband-103-mac-ppc.sit.bin (14.07.02)
Mac OSX (1.0.3) ftp://clockwork.dementia.org/angband/Variant/Multiband/multiband-103-mac-osx.sit.bin (14.07.02)
Windows (1.0.3) ftp://clockwork.dementia.org/angband/Variant/Multiband/multiband-103.zip (28.06.02)

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multi.html Bablos - angband@blueyonder.co.uk
Last updated on 24th August 2002