| Mangband |
| How does it differ? |
One very large difference - the M stands for Multiplayer. This is an online
version of Angband. There currently exists a list of around ten servers whos
status can be checked at the page
http://mangband.org/cgi-bin/meta.pl.
Both client and server programs are available. The user connects up to a server,
rolls a character and then indulges in the game at the same time as any other
users currently on the server. Messages can be sent to fellow dungeoneers, and
corridors have been especially widened so that users can adventure together. It
is essentially a slow game, speed dependant upon the link to the server being used
as opposed to the client itself. It would only really be of use to someone that
has a good connection to a local server.
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There is a graphics file available for the Amiga Port of Mangband. Ian Gledhill's
page is currently dedicated to APUS, so if you need it, mail me.
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New to 0.5.1;
Revamped the speed system according to depth of player/monster. Tweaked store
inventories a little. Added two new objects; Dwarven Lanterns and Feanoran Lamps.
Allow house owners to dulplicate their house keys by paying another 10% of the
house purchase price. House keys are made un-stealable, un-destroyable and
un-sellable. General bugfixes.
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New to 0.5.2;
Object and monster compaction routines have been enhanced. Newly dropped objects
should no longer be visible to everyone. Detect traps will now work better for the
second player to cast it on a dungeon panel. You can no longer destroy cursed
equipped items. General bug fixes.
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New to 0.5.3;
Added several patches for house keys and house management in general. Fixed several
ghost bugs pertaining to their inventories and parties they are a part of. Players
now have a list of parties/players they are hostile towards.
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New to 0.5.4;
Ghosts can no longer switch places with other players, messages have been redone,
monsters will attack the weakest of two players equidistant from it, rather than a
random player. Trees grow occasionally in the town at random places. Monster health
bar will now show the health of players too. Player-player damage has been reduced
by a factor of three, resulting in more interesting battles. Detect Monsters is now
Detect Creatures, as it detects other players. Added colour to the player list and
general bug fixes.
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New to 0.6.0rev2;
Fixed a nasty bug that allowed people to earthquake in the town.
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New to 0.6.1;
Lots of bugfixes. Client and server now support dropping more than 32767 gold in
one square. Added a newbies_cannot_drop option to mangband.cfg which when enabled
will prevent level one characters from dropping items or gold. Added a
secret_dungeon_master option to mangband.cfg which when enabled prevents the game
from telling the players about the dungeon master, and does not display the
dungeon master on the server's metaserver listing. Added a mangconsole option to
reload mangband.cfg. If a player logs out on a dungeon level and it unstatics, he
will be on the new dungeon level when he comes back in. Added an option
door_bump_open to mangband.cfg - when enabled the game will automatically try to
open a door when it is bumped into. Cleaned up the unique respawn code a bit. Added
unique respawn time options to mangband.cfg. Added a level unstaticer, which
randomly unstatics levels. Added a mangband.cfg file which contains many options
formerly located in config.h - this should be a big help to all those who run
mangband servers but can't recompile their binaries. Simplified the mangband
directory structure. Removed the game template binary caches, since parsing the
game templates takes a trivial amount of time on any modern processor. Made death
terminate WOR spells. Increased the store max prices by 25x in the BM and 15x
everywhere else. Fixed a bug that allowed people to break into houses. Added Chris
Atenasio's vault fixes. Huge vaults should now be clipped to the edge of the level,
instead of crashing the server.
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New to 0.7.0 beta;
Fixed a bug that caused a player to become a *KING* after killing Sauron, and
revised the winning code to make anyone >= level 40 in the same party and on the
same level as the killer of Morgoth a *KING*. Added a retire timer option to
mangband.cfg, RETIRE_TIMER. Setting this option will cause a player to be
automatically retired after the specified number of minutes of play since winning
the game. Made it so that people who aren't total winners can't wield Grond or
the Massive Iron Crown of Morgoth. Disabled the prayer alter reality until later
when I have time to fix it. Revised the pricing and rarities of the deep books so
that the deepest deep books are worth more money and easier to find. Reworked the
code so that types of items can be created that instrinsically have ego powers,
and that when excellent can have additional independent ego powers. Made feather
falling give resistance to gravity attacks. Made Defenders no longer give feather
falling. Made holy avenger weapons additionally give slay orc and slay troll.
Amulets of the magi have been given a random high resist and made rarer at deeper
depths than they were previously. New items - amulet of the Moon, amulet of Terken,
amulet of Speed, Kolla (a type of cloak), Witan Boots, Orcish Shield and Elven
Gloves, shield of the Avari, cloak of Resistance, cloak of the Teleri, cloak of
Lordly Resistance, missile weapon of Lothlorien, missile weapon of the Numenor,
boots of Mirkwood, and gloves of the Istari. The client and server networking code
has been rewritten. All communications between client and server now use TCP.
A proper command queue has been added for each player. When the server receives an
"important" command from a player and the player doesn't have enough energy to
execute it, the command will be added to the command queue. Any pending commands
on the queue are executed in order as soon as the player gets enough energy to
execute them. The time system has been revised so that resting rates and spell
durations scale to the speed of the level a player is on. The autoattacker has
been changed to be more intelligent in selecting its target. It has also been
changed to "take effect" as soon as possobile. In order to make game motion more
smooth, the games FPS has been increased by a factor of 5 and the other game
constants scaled accordingly. Changed the mage spell GOI so that it lasts longer
but doesn't stack. Fixed some minor bugs relating to the door_bump_open option.
Fixed a bug that caused the game to freeze for a bit when people exited a level,
it unstaticed, and they came back into rock.
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| Current Maintainer |
Alex Dingle |
| Amiga Maintainer |
Richard Smith |
| Current Version |
0.7.0 beta |
(13.06.00) |
| Amiga Version |
0.7.0 beta |
(07.12.00) |
| Based On |
Angband 2.7.9 |
| Web Page |
http://mangband.org
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| Source Code |
| Full Archive |
http://mangband.org/download/mangband-070-beta.src.tar.gz
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(13.06.00)
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| Amiga Version from |
| Client Only |
http://uk.aminet.net/pub/aminet/game/role/mangband.lha
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(07.12.00)
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| Client and Server |
http://web.ukonline.co.uk/avatar/mangband/Mangband_0.6.0.lha
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(31.08.99)
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| Sound Files |
ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha
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(13.11.99)
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| Other platforms |
| Client |
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Irix 6.2 (0.5.4)
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http://mangband.org/download/client/mangclient-054.irix6.2.gz
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(xx.xx.xx)
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Linux glibc 2.1 (0.6.1)
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http://mangband.org/download/client/mangclient-061.glibc-2.1.linux.gz
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(xx.xx.xx)
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OS/2 (0.5.4)
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http://www.crosswinds.net/russia/~aga/angband/MAngband-054-os2-client.zip
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(19.11.98)
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Sun 5.5 (0.5.4)
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http://mangband.org/download/client/mangclient-054.sun5.5.gz
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(xx.xx.xx)
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Windows (0.7.0)
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http://mangband.org/download/client/mangband-070-beta-rev2.win32.zip
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(13.06.00)
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Ultrix 4.2 (0.5.4)
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http://mangband.org/download/client/mangclient-054.ultrix4.2.gz
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(xx.xx.xx)
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| Server |
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Windows (0.7.0)
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http://mangband.org/download/server/mangband-0701b-srv-cygwin.zip
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(26.11.00)
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