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Mangband
How does it differ? One very large difference - the M stands for Multiplayer. This is an online version of Angband. There currently exists a list of around ten servers whos status can be checked at the page http://mangband.org/cgi-bin/meta.pl. Both client and server programs are available. The user connects up to a server, rolls a character and then indulges in the game at the same time as any other users currently on the server. Messages can be sent to fellow dungeoneers, and corridors have been especially widened so that users can adventure together. It is essentially a slow game, speed dependant upon the link to the server being used as opposed to the client itself. It would only really be of use to someone that has a good connection to a local server.
There is a graphics file available for the Amiga Port of Mangband. Ian Gledhill's page is currently dedicated to APUS, so if you need it, mail me.
New to 0.5.1; Revamped the speed system according to depth of player/monster. Tweaked store inventories a little. Added two new objects; Dwarven Lanterns and Feanoran Lamps. Allow house owners to dulplicate their house keys by paying another 10% of the house purchase price. House keys are made un-stealable, un-destroyable and un-sellable. General bugfixes.
New to 0.5.2; Object and monster compaction routines have been enhanced. Newly dropped objects should no longer be visible to everyone. Detect traps will now work better for the second player to cast it on a dungeon panel. You can no longer destroy cursed equipped items. General bug fixes.
New to 0.5.3; Added several patches for house keys and house management in general. Fixed several ghost bugs pertaining to their inventories and parties they are a part of. Players now have a list of parties/players they are hostile towards.
New to 0.5.4; Ghosts can no longer switch places with other players, messages have been redone, monsters will attack the weakest of two players equidistant from it, rather than a random player. Trees grow occasionally in the town at random places. Monster health bar will now show the health of players too. Player-player damage has been reduced by a factor of three, resulting in more interesting battles. Detect Monsters is now Detect Creatures, as it detects other players. Added colour to the player list and general bug fixes.
New to 0.6.0rev2; Fixed a nasty bug that allowed people to earthquake in the town.
New to 0.6.1; Lots of bugfixes. Client and server now support dropping more than 32767 gold in one square. Added a newbies_cannot_drop option to mangband.cfg which when enabled will prevent level one characters from dropping items or gold. Added a secret_dungeon_master option to mangband.cfg which when enabled prevents the game from telling the players about the dungeon master, and does not display the dungeon master on the server's metaserver listing. Added a mangconsole option to reload mangband.cfg. If a player logs out on a dungeon level and it unstatics, he will be on the new dungeon level when he comes back in. Added an option door_bump_open to mangband.cfg - when enabled the game will automatically try to open a door when it is bumped into. Cleaned up the unique respawn code a bit. Added unique respawn time options to mangband.cfg. Added a level unstaticer, which randomly unstatics levels. Added a mangband.cfg file which contains many options formerly located in config.h - this should be a big help to all those who run mangband servers but can't recompile their binaries. Simplified the mangband directory structure. Removed the game template binary caches, since parsing the game templates takes a trivial amount of time on any modern processor. Made death terminate WOR spells. Increased the store max prices by 25x in the BM and 15x everywhere else. Fixed a bug that allowed people to break into houses. Added Chris Atenasio's vault fixes. Huge vaults should now be clipped to the edge of the level, instead of crashing the server.
New to 0.7.0 beta; Fixed a bug that caused a player to become a *KING* after killing Sauron, and revised the winning code to make anyone >= level 40 in the same party and on the same level as the killer of Morgoth a *KING*. Added a retire timer option to mangband.cfg, RETIRE_TIMER. Setting this option will cause a player to be automatically retired after the specified number of minutes of play since winning the game. Made it so that people who aren't total winners can't wield Grond or the Massive Iron Crown of Morgoth. Disabled the prayer alter reality until later when I have time to fix it. Revised the pricing and rarities of the deep books so that the deepest deep books are worth more money and easier to find. Reworked the code so that types of items can be created that instrinsically have ego powers, and that when excellent can have additional independent ego powers. Made feather falling give resistance to gravity attacks. Made Defenders no longer give feather falling. Made holy avenger weapons additionally give slay orc and slay troll. Amulets of the magi have been given a random high resist and made rarer at deeper depths than they were previously. New items - amulet of the Moon, amulet of Terken, amulet of Speed, Kolla (a type of cloak), Witan Boots, Orcish Shield and Elven Gloves, shield of the Avari, cloak of Resistance, cloak of the Teleri, cloak of Lordly Resistance, missile weapon of Lothlorien, missile weapon of the Numenor, boots of Mirkwood, and gloves of the Istari. The client and server networking code has been rewritten. All communications between client and server now use TCP. A proper command queue has been added for each player. When the server receives an "important" command from a player and the player doesn't have enough energy to execute it, the command will be added to the command queue. Any pending commands on the queue are executed in order as soon as the player gets enough energy to execute them. The time system has been revised so that resting rates and spell durations scale to the speed of the level a player is on. The autoattacker has been changed to be more intelligent in selecting its target. It has also been changed to "take effect" as soon as possobile. In order to make game motion more smooth, the games FPS has been increased by a factor of 5 and the other game constants scaled accordingly. Changed the mage spell GOI so that it lasts longer but doesn't stack. Fixed some minor bugs relating to the door_bump_open option. Fixed a bug that caused the game to freeze for a bit when people exited a level, it unstaticed, and they came back into rock.
Current Maintainer Alex Dingle
Amiga Maintainer Richard Smith
Current Version 0.7.0 beta (13.06.00)
Amiga Version 0.7.0 beta (07.12.00)
Based On Angband 2.7.9
Web Page http://mangband.org
Source Code
Full Archive http://mangband.org/download/mangband-070-beta.src.tar.gz (13.06.00)
Amiga Version from
Client Only http://uk.aminet.net/pub/aminet/game/role/mangband.lha (07.12.00)
Client and Server http://web.ukonline.co.uk/avatar/mangband/Mangband_0.6.0.lha (31.08.99)
Sound Files ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha (13.11.99)
Other platforms
Client
Irix 6.2 (0.5.4) http://mangband.org/download/client/mangclient-054.irix6.2.gz (xx.xx.xx)
Linux glibc 2.1 (0.6.1) http://mangband.org/download/client/mangclient-061.glibc-2.1.linux.gz (xx.xx.xx)
OS/2 (0.5.4) http://www.crosswinds.net/russia/~aga/angband/MAngband-054-os2-client.zip (19.11.98)
Sun 5.5 (0.5.4) http://mangband.org/download/client/mangclient-054.sun5.5.gz (xx.xx.xx)
Windows (0.7.0) http://mangband.org/download/client/mangband-070-beta-rev2.win32.zip (13.06.00)
Ultrix 4.2 (0.5.4) http://mangband.org/download/client/mangclient-054.ultrix4.2.gz (xx.xx.xx)
Server
Windows (0.7.0) http://mangband.org/download/server/mangband-0701b-srv-cygwin.zip (26.11.00)

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mang.html Bablos - angband@blueyonder.co.uk
Last updated on 17th December 2000