| Kangband |
| How does it differ? |
Kangband introduces a number of new features - Illusionist as a new class,
Kobold as a new race. The town level is upgraded a lot, having wilderness
surrounding the town, along with numerous new buildings such as a castle,
an arena, a gambling house, and class specific guild houses. New terrain features
exist around the town and inside the dungeon, and there are quests available
from the castle, which once completed are rewarded. Kangband has the pleasure of
being only the second Angband variant to have variants of it's own.
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New to 2.9.2;
Upgraded the source code base to Angband 2.9.2. Changed some minor feature
differences so as to conform Kangband more closely with standard Angband. Conformed
vault generation with standard Angband. The customized vaults will be added back in
a later version via a different methodology. Updated building and quest-handling
code to that of Zangband 2.4.0 - this necessitated some changes to quests and
buildings. Note that characters loaded from earlier versions will have their arena
and quest information reset as a result of this change. Entering and leaving quests
is now done via the '<' and '>' commands. Added a Maia race similar to that of
Oangband. Maia have intrinsic regeneration and slowed digestion. Unlike Oangband,
their score is not adjusted. The temporary high resistances available to certain
classes are now cummulative with the permanent high resistances and offer the same
protection from magical attack side effects (such as stunning and confusion). The
Monster AI options now factor in the temporary resistances when choosing which
spell a monster will cast. Added the "No confirm to destroy known worthless items"
option from Zangband. The cheat_flav option was replaced with cheat_iden which
makes the game behave as if all items have been identified when describing them.
Monsters with quality drops may now also drop Rings of Lordly Protection and Rings
of Extra Attacks. Vorpal weapons now do a flat 1/3 extra damage after factoring in
weapon damage bonuses but the effect only kicks in half the time - needs to be
playtested. Vampiric weapons have had caps on their life draining removed but no
longer drain monsters every blow - this needs to be playtested. The chaotic effects
produced by Chaos brand weapons have been changed so that you will now get a
player-centered, radius 2 ball of either chaos or disenchantment if the chaotic
effect goes off. Replaced the Mage's 'Resist Poison' spell with 'Resist
Electricity'. Lots of bugfixes.
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New to 2.9.2r1;
Quest designers may now specify the generation of a randomly chosen artifact, a
specific ego item, a specific item with an appropriate random ego type or a
totally random ego item. Removed support for loading savefiles from versions of
Kangband older than 2.8.3(x). Various tweaks/additions to the pref files.
Selectively implemented Jonathan Ellis' updates to the _info.txt files for objects
and artifacts. No new monsters added. Added an auto-destroy item and auto-pick-up
item feature (accessed via the '#' command) which makes the game automatically
destroy or pick-up an item as the player moves over it. This is not the "squelch"
patch although some code was adapted from that in refining the original
implementation. Added the [y/n/k] pick-up prompt from Zangband. Added the "Time of
day" command from Zangband ('[' in the roguelike key set). Studying spells is now
done via the 'G' command rather than in the buildings. Items created via the
debugging mode commands 'g' and 'v' will now be created unid'd. Use cheat_iden if
you want this functionality. Mages and Illusionists now require progressively less
energy to use wands and rods. Priests and Druids require progressively less energy
to use staves. Lots of bugfixes.
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New to 2.9.2r2;
Permanently turned on the functionality of the following options (which have been
removed) - flow_by_sound, flow_by_smell, smart_monsters, smart_packs, smart_learn.
smart_cheat is now a birth option. Added a "fast_flow" option that makes the
monster flow code less CPU intensive (from Zangband/Oangband). Added two new flags
"GOOD" and "FRIENDLY". "Friendly" monsters will occasionally be given "pet" status.
Added commands to control friendly monsters (accessed via '$') and made friendly
monsters smarter (adapted from Zangband). Added HURT_LITE, HURT_ACID, HURT_ELEC,
HURT_FIRE and HURT_COLD to the list of available flags for items and players. Also
added the "GHOSTLY" and "INVISIBLE" flags for items and players. Added two new
races - Ents and Wraiths. The One Ring now has both the GHOSTLY and INVISIBLE
flags as do Amulets of Doom. You can no longer regenerate mana or hitpoints when
passing through walls. Added the "ARCHER", "BERSERKER" and "COWARDLY" flags for
monsters. Reworked the way AQUATIC monsters are placed. Clairvoyance and Magic
Mapping, will now correctly display terrain streamers. Lots of bugfixes.
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New to 2.9.3;
Updated Kangband to the Angband 2.9.3 code base and applied latest bug fixes where
applicable. Moved some Kangband-specific code to different, more appropriate
locations. Added the quests for the four empty plots included in 2.9.2r2. Updated
the help files for the new races, classes, terrain and added some other
corrections. Removed the [y/n/k] pickup prompt. Added some color to quest-related
messages so that they are more visible to the player. Several bugfixes.
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New to 2.9.3r1;
Primarily a bugfix release.
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| Current Maintainer |
John I'anson-Holton
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| Amiga Maintainer |
Bablos
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| Current Version |
2.9.3r1 |
(05.11.01) |
| Amiga Version |
2.9.3r1 |
(18.11.01) |
| Based On |
Angband 2.9.3 |
| Web Page |
http://kangband.sourceforge.net
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| Source Code |
| 2.9.3r1 |
ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-293r1-src.zip
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(05.11.01)
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| Amiga Version From |
| 2.9.3r1 |
ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-293r1-ami.lha
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(18.11.01)
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| Sound Files |
ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha
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(13.11.99)
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| Other platforms |
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Acorn (2.8.3jp1)
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ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-283jp1-acorn.zip
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(28.03.01)
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DOS (2.9.2)
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ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-292-dos.zip
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(18.03.01)
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Mac (2.9.2r1)
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ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-292r1-mac-68k.sit.bin
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(06.04.01)
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Mac PPC (2.9.3)
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ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband2.9.3(PPC).sit.hqx
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(26.10.01)
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OS/2 (2.9.2)
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ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-292-os2-2.zip
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(19.03.01)
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Windows (2.9.3r1)
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ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-293r1-win.zip
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(05.11.01)
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