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Kangband
How does it differ? Kangband introduces a number of new features - Illusionist as a new class, Kobold as a new race. The town level is upgraded a lot, having wilderness surrounding the town, along with numerous new buildings such as a castle, an arena, a gambling house, and class specific guild houses. New terrain features exist around the town and inside the dungeon, and there are quests available from the castle, which once completed are rewarded. Kangband has the pleasure of being only the second Angband variant to have variants of it's own.
New to 2.9.2; Upgraded the source code base to Angband 2.9.2. Changed some minor feature differences so as to conform Kangband more closely with standard Angband. Conformed vault generation with standard Angband. The customized vaults will be added back in a later version via a different methodology. Updated building and quest-handling code to that of Zangband 2.4.0 - this necessitated some changes to quests and buildings. Note that characters loaded from earlier versions will have their arena and quest information reset as a result of this change. Entering and leaving quests is now done via the '<' and '>' commands. Added a Maia race similar to that of Oangband. Maia have intrinsic regeneration and slowed digestion. Unlike Oangband, their score is not adjusted. The temporary high resistances available to certain classes are now cummulative with the permanent high resistances and offer the same protection from magical attack side effects (such as stunning and confusion). The Monster AI options now factor in the temporary resistances when choosing which spell a monster will cast. Added the "No confirm to destroy known worthless items" option from Zangband. The cheat_flav option was replaced with cheat_iden which makes the game behave as if all items have been identified when describing them. Monsters with quality drops may now also drop Rings of Lordly Protection and Rings of Extra Attacks. Vorpal weapons now do a flat 1/3 extra damage after factoring in weapon damage bonuses but the effect only kicks in half the time - needs to be playtested. Vampiric weapons have had caps on their life draining removed but no longer drain monsters every blow - this needs to be playtested. The chaotic effects produced by Chaos brand weapons have been changed so that you will now get a player-centered, radius 2 ball of either chaos or disenchantment if the chaotic effect goes off. Replaced the Mage's 'Resist Poison' spell with 'Resist Electricity'. Lots of bugfixes.
New to 2.9.2r1; Quest designers may now specify the generation of a randomly chosen artifact, a specific ego item, a specific item with an appropriate random ego type or a totally random ego item. Removed support for loading savefiles from versions of Kangband older than 2.8.3(x). Various tweaks/additions to the pref files. Selectively implemented Jonathan Ellis' updates to the _info.txt files for objects and artifacts. No new monsters added. Added an auto-destroy item and auto-pick-up item feature (accessed via the '#' command) which makes the game automatically destroy or pick-up an item as the player moves over it. This is not the "squelch" patch although some code was adapted from that in refining the original implementation. Added the [y/n/k] pick-up prompt from Zangband. Added the "Time of day" command from Zangband ('[' in the roguelike key set). Studying spells is now done via the 'G' command rather than in the buildings. Items created via the debugging mode commands 'g' and 'v' will now be created unid'd. Use cheat_iden if you want this functionality. Mages and Illusionists now require progressively less energy to use wands and rods. Priests and Druids require progressively less energy to use staves. Lots of bugfixes.
New to 2.9.2r2; Permanently turned on the functionality of the following options (which have been removed) - flow_by_sound, flow_by_smell, smart_monsters, smart_packs, smart_learn. smart_cheat is now a birth option. Added a "fast_flow" option that makes the monster flow code less CPU intensive (from Zangband/Oangband). Added two new flags "GOOD" and "FRIENDLY". "Friendly" monsters will occasionally be given "pet" status. Added commands to control friendly monsters (accessed via '$') and made friendly monsters smarter (adapted from Zangband). Added HURT_LITE, HURT_ACID, HURT_ELEC, HURT_FIRE and HURT_COLD to the list of available flags for items and players. Also added the "GHOSTLY" and "INVISIBLE" flags for items and players. Added two new races - Ents and Wraiths. The One Ring now has both the GHOSTLY and INVISIBLE flags as do Amulets of Doom. You can no longer regenerate mana or hitpoints when passing through walls. Added the "ARCHER", "BERSERKER" and "COWARDLY" flags for monsters. Reworked the way AQUATIC monsters are placed. Clairvoyance and Magic Mapping, will now correctly display terrain streamers. Lots of bugfixes.
New to 2.9.3; Updated Kangband to the Angband 2.9.3 code base and applied latest bug fixes where applicable. Moved some Kangband-specific code to different, more appropriate locations. Added the quests for the four empty plots included in 2.9.2r2. Updated the help files for the new races, classes, terrain and added some other corrections. Removed the [y/n/k] pickup prompt. Added some color to quest-related messages so that they are more visible to the player. Several bugfixes.
New to 2.9.3r1; Primarily a bugfix release.
Current Maintainer John I'anson-Holton
Amiga Maintainer Bablos
Current Version 2.9.3r1 (05.11.01)
Amiga Version 2.9.3r1 (18.11.01)
Based On Angband 2.9.3
Web Page http://kangband.sourceforge.net
Source Code
2.9.3r1 ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-293r1-src.zip (05.11.01)
Amiga Version From
2.9.3r1 ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-293r1-ami.lha (18.11.01)
Sound Files ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha (13.11.99)
Other platforms
Acorn (2.8.3jp1) ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-283jp1-acorn.zip (28.03.01)
DOS (2.9.2) ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-292-dos.zip (18.03.01)
Mac (2.9.2r1) ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-292r1-mac-68k.sit.bin (06.04.01)
Mac PPC (2.9.3) ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband2.9.3(PPC).sit.hqx (26.10.01)
OS/2 (2.9.2) ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-292-os2-2.zip (19.03.01)
Windows (2.9.3r1) ftp://clockwork.dementia.org/angband/Variant/KAngband/kangband-293r1-win.zip (05.11.01)

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kang.html Bablos - angband@blueyonder.co.uk
Last updated on 19th November 2001