| Hengband |
| How does it differ? |
Hengband started life as a Japanese variant of Zangband 2.2.8, and the authors
started translating the game to English around version 1.0.7. 'Hen' is apparently
'A Sino-Japanese word meaning change; eccentric, odd, strange; weird or even crazy.'
- thanks to Pelpel for the definition. The game sports a wide and varied number of
additions to the Zangband code base, and is allegedly much more difficult than
standard Zangband.
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New up to 1.0.7;
World score server. Player can write last words when they die. New menu interface.
Player can ride on some pet monsters. Player can wield two weapons at once or
wield a weapon with two-handeds. Players have proficiency levels of each weapon
and spell. New classes - Tourist, Imitator, BeastMaster, Sorcerer, Archer,
Magic-Eater, Bard, Red-Mage, Samurai, ForceTrainer, Blue-Mage, Cavalry, Berserker,
Weaponsmith, Mirror-Master and Ninja. New races - Ent, Archon, Balrog, Dunadan,
Shadow-Fairy, Kutar and Android. Players personality. New magic realms - Craft
magic, Daemon magic, existing realms modified. Class powers. PernAngband-like
large wilderness map and many differnt dungeons. The amount of energy which player
and monsters take in each turn are randomized. Monsters can breathe or cast spells
to a square adjacent to player. A monster which was attacked in the last turn can
move and cast spells even if the attacker is out of sight. The path shape of bolt
spells is the same as missile weapons. New monster abilities. Higher level
monsters can resist genocide. Even artifacts will be removed by destruction.
Players can name their pets and take them anywhere. Pet monsters will not turn
against the player when attacked by them. Players and monsters cannot summon
monsters of opposite alignment. New items - Magical Figurine, Capture Ball. Many
new artifacts and monsters. Random Quest monster is always unique. Ego rings and
amulets. Names of random artifacts will reflect their abilities. Player stats
increase occasionally with level advancement. Stat potions rarer. Players start
with more HP and more SP. Home is expanded to 20 pages, and all 4 Homes in 4 towns
are the same. New buildings - Museum and Hunter's Office. New Casino games - Poker
and Monster Arena. Auto picker - write item names in pickpref.prf, then these
items can be automatically picked up, destroyed or even inscribed.
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New to 1.0.8;
The source can be used to compile English version too. The address of the world
score server is changed. Makefiles were changed again. New item - Magic Whistle.
Ninja had been a bit weakened. Can study known spells using 'G' command for more
proficiency. Some minor bugs was fixed. Yet another japanese massage was translated.
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New to 1.0.9;
New character making screen. New character information screen. Range and accuracy
of crossbows changed. Rod of Pesticide changed. The world score server now holds
coloured screenshots at dying and winning. Limited support of 8x8 tile graphics.
Online help in Japanese. Rune of explosion no longer has anti-summoning effects.
Rune of protection no longer has perfect anti-summoning effects. Sea of runes are
no longer perfect. Identify spell now shows only unidentified items in the list.
Difficulty to activate random artifact is changed.
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New to 1.0.9r1;
Bugfix release.
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New to 1.0.10;
New artifact, ego-ammo and vault. Class power of Red-Mage is more useful. Force
Trainer becomes more and more powerful in melee when they use 'Improve Force'.
Monster AI is a bit improved. The Serpent of Chaos summons guardians of each
dungeon. Random artifact names list was expanded. Iron Spikes has
(dmg per shot/dmg per turn) display. Automaticaly tidy up bandles of ammo to 99
ammo and the rest. Support 16x16 tiles. 8x8 tile supports lighting effects.
Screen shot is supported in graphics mode.
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New to 1.0.11;
The on-line help files were translated into English. Warning ability of an object
can be canceled by its inscription. The terrain feature of brake was changed.
Format of the mon-info.spo is revised. HUMAN flag for monsters and SLAY_HUMAN flag
for weapons. 'Muramasa' and 'Chainsword' are modified and have SLAY_HUMAN now. The
cause of death is written in the character dump. Paralyzation status is written in
the text of the cause of death. Cursed items have various random unpleasant
effects. Bigtile graphics mode, each tile have double width and become a square.
Bigscreen from OAngband. Correct cause of death when hallucinating. Savefile name
longer then 8 letters can be used. Normal magic items have descriptions when
identified. Several bugs fixed.
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New to 1.0.11f1;
Bugfix release.
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New to 1.1.0rc1;
Split Life realm into two and new spells added. New Life realm and new Crusade
realm. Speed system modified; multiple-moves got fewer at early stage. Vi-like
in-game editor (the _ key) of Auto-picker/destroyer preference. Character
background can be edited by player at birth. Auto-destoy/Auto-inscription is now
performed just after identify objects (like auto-squelch). Indicators of temporal
effects (status bar) now have variable size and position. New option
view_unsafe_grids from Unangband. New option disturb_trap_detect from Oangband.
New option alert_trap_detect. Ninja can now throw (v) Iron Spikes in the Arena.
Known monster level is displayed together with monster name in look command. The
game loads only either pickpref-.prf or pickpref.prf, not both. Fake inscriptions
({cursed} {empty} etc..) are not hidden under real inscriptions. A stack of more
than 23 objects on floor can be listed when easy_floor is on; you can scroll the
list with the enter key. Expanded limit radius of light from player's light source.
Downstairs don't become 'very long stairs' when ironman_downward is on. Added
Essence of Slay human and Essence of Warning for Weaponsmith. Added new monsters.
Default color of permanent walls is now Light Umber. Added a few new tiles. Some
bugs fixed.
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New to 1.1.0rc2;
Bugfix release.
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New to 1.1.0b;
Changed the behaviour of the light area. Several bugfixes.
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New to 1.2.0;
Fixed many bugs. Split version tree into two branches - development version
1.3.x and stable version 1.2.x. Introduced save-file-version which is
independent from actual version number of the game. Placed Thorondor at
level 50 of the Mountain dungeon as a master. Strengthened all greater
eagles. Added new options: destroy_feeling and destroy_identify which
control whether auto-destroy will be applied just after pseudo identify
or identify. Moved manual_haggle option into birth options. A mirror made
by mirror-master will change back to original terrain when the mirror is
broken. Added description of every spell of the Magic-eater. Area of Darkness
spell was changed back to same as 1.1.0RC2. You can use '(' and ')' key as
first or last item on item selection. Changed message text at climbing up
to surface level. Halved experience of drujs. Added more descriptions of
personalities on help file and character making screen. Modifications for
auto-picker/destroyer editor.
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New to 1.2.1;
Added a new room type - trapped monster pit. Added object flags of various
ESPs (from Unangband and ToME). Every slay flag now has a corresponding
slay flags. The 'C' command display ESPs, Slays and 'other' flags on
a new page. Now Weaponsmiths can attach ESPs and slays on equipment.
Inserted new-lines after first two paragraphs of monster-recall. 'Experience'
of Android is now displayed as construction points. Counting of play time will
stop within the auto-picker editor. Wrote quest information in character dump
file. Apply auto-destroy just after using Psychometry. Added new command letter
';' of auto-picker/destroyer which forces the game to ask if you want to pick
the item up. The '?' key shows you contextual help while option setting and
character making (from Eyangband).
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New to 1.2.2;
The Cloning Pits now includes Borshin. Description of identified Light source
of darkness now include effects on light radius as numerical value. Several bugfixes.
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New to 1.4.0;
Removed scrolls of satisfy hunger and that class power of Berserkers. Androids can
quaff flasks of oil. Barlogs can sacrifice corpses with symbol 't','p', or 'h' using
the Eat command. Golems, Zombies, Skeletons, and Spectors can Eat charges of wands
and staves. Ents can get nutritions from water in any potions. Added lists of known
monsters/objects from Eyangband. Shift + direction keys will move cursor quickly in
the look command. Tuned interface to list stack of items in the look command with
easy_floor. Added new service of buildings in town which evaluate effects of your AC.
Added disturb_high - disturb whenever a high-level monster moves. Added
allow_debug_opts - allow use of debug/cheat options. Changed munchkin_death into a
cheat option cheat_save. Removed terrain_streams and stupid_monsters. Fixed typos
and grammar errors on English. Several bugfixes.
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New to 1.4.1;
Elvish waybread fully satisfies mortals (from OAngband). General store now sells
Elvish waybread. Salt water doesn't effect undead etc. Description of weapons/armour
from OAngband. Added disturb when objects with inscription {!!} is recharged. Improved
display of tiles at knowledge command etc, on Bigtile mode. Various bug fixes.
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| Current Maintainer |
Mr Hoge,
Mogami and
Henkma
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| Amiga Maintainer |
Bablos
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| Current Stable Version |
1.4.1 |
(23.12.02) |
| Current Dev Version |
1.5.1 |
(23.12.02) |
| Amiga Stable Version |
1.4.1 |
(10.03.03) |
| Amiga Dev Version |
1.5.1 |
(10.03.03) |
| Based On |
Zangband 2.2.8 |
| Web Pages |
| Japanese Page |
http://echizen.s5.xrea.com
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| English Page |
http://echizen.s5.xrea.com/heng/eng-hengband/index.html
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| English World Scores |
http://echizen.s5.xrea.com/heng/eng-hengband/score.html
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| Source Code |
| 1.4.1 Stable |
ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.4.1.tar.gz
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(23.12.02)
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| 1.5.1 Dev |
ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.5.1.tar.gz
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(23.12.02)
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| Amiga Version From |
| 1.4.1 Stable |
ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-141-ami.lha
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(10.03.03)
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| 1.5.1 Dev |
ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-141-ami.lha
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(10.03.03)
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| Sound Files |
ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha
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(13.11.99)
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| Bolt Graphics Files |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha
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(04.02.99)
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| Other platforms |
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DOS (1.0.11)
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ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.0.11-ibm-eng.zip
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(28.05.02)
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Mac 68k (1.4.1)
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ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.4.1-68k-eng.sit.bin
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(04.01.03)
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Mac 68k (1.5.0 Dev)
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ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.5.0-68k-eng.sit.bin
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(13.12.02)
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Mac OS X (1.2.1)
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ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.2.1-osx-eng.dmg
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(10.09.02)
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Mac PPC (1.4.1)
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ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.4.1-ppc-eng.sit.bin
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(04.01.03)
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Mac PPC (1.5.0 Dev)
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ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.5.0-ppc-eng.sit.bin
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(13.12.02)
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Windows (1.4.1)
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ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.4.1-win-eng.zip
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(04.01.03)
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Windows (1.5.1 Dev)
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ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.5.1-win-eng.zip
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(04.01.03)
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