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Hengband
How does it differ? Hengband started life as a Japanese variant of Zangband 2.2.8, and the authors started translating the game to English around version 1.0.7. 'Hen' is apparently 'A Sino-Japanese word meaning change; eccentric, odd, strange; weird or even crazy.' - thanks to Pelpel for the definition. The game sports a wide and varied number of additions to the Zangband code base, and is allegedly much more difficult than standard Zangband.
New up to 1.0.7; World score server. Player can write last words when they die. New menu interface. Player can ride on some pet monsters. Player can wield two weapons at once or wield a weapon with two-handeds. Players have proficiency levels of each weapon and spell. New classes - Tourist, Imitator, BeastMaster, Sorcerer, Archer, Magic-Eater, Bard, Red-Mage, Samurai, ForceTrainer, Blue-Mage, Cavalry, Berserker, Weaponsmith, Mirror-Master and Ninja. New races - Ent, Archon, Balrog, Dunadan, Shadow-Fairy, Kutar and Android. Players personality. New magic realms - Craft magic, Daemon magic, existing realms modified. Class powers. PernAngband-like large wilderness map and many differnt dungeons. The amount of energy which player and monsters take in each turn are randomized. Monsters can breathe or cast spells to a square adjacent to player. A monster which was attacked in the last turn can move and cast spells even if the attacker is out of sight. The path shape of bolt spells is the same as missile weapons. New monster abilities. Higher level monsters can resist genocide. Even artifacts will be removed by destruction. Players can name their pets and take them anywhere. Pet monsters will not turn against the player when attacked by them. Players and monsters cannot summon monsters of opposite alignment. New items - Magical Figurine, Capture Ball. Many new artifacts and monsters. Random Quest monster is always unique. Ego rings and amulets. Names of random artifacts will reflect their abilities. Player stats increase occasionally with level advancement. Stat potions rarer. Players start with more HP and more SP. Home is expanded to 20 pages, and all 4 Homes in 4 towns are the same. New buildings - Museum and Hunter's Office. New Casino games - Poker and Monster Arena. Auto picker - write item names in pickpref.prf, then these items can be automatically picked up, destroyed or even inscribed.
New to 1.0.8; The source can be used to compile English version too. The address of the world score server is changed. Makefiles were changed again. New item - Magic Whistle. Ninja had been a bit weakened. Can study known spells using 'G' command for more proficiency. Some minor bugs was fixed. Yet another japanese massage was translated.
New to 1.0.9; New character making screen. New character information screen. Range and accuracy of crossbows changed. Rod of Pesticide changed. The world score server now holds coloured screenshots at dying and winning. Limited support of 8x8 tile graphics. Online help in Japanese. Rune of explosion no longer has anti-summoning effects. Rune of protection no longer has perfect anti-summoning effects. Sea of runes are no longer perfect. Identify spell now shows only unidentified items in the list. Difficulty to activate random artifact is changed.
New to 1.0.9r1; Bugfix release.
New to 1.0.10; New artifact, ego-ammo and vault. Class power of Red-Mage is more useful. Force Trainer becomes more and more powerful in melee when they use 'Improve Force'. Monster AI is a bit improved. The Serpent of Chaos summons guardians of each dungeon. Random artifact names list was expanded. Iron Spikes has (dmg per shot/dmg per turn) display. Automaticaly tidy up bandles of ammo to 99 ammo and the rest. Support 16x16 tiles. 8x8 tile supports lighting effects. Screen shot is supported in graphics mode.
New to 1.0.11; The on-line help files were translated into English. Warning ability of an object can be canceled by its inscription. The terrain feature of brake was changed. Format of the mon-info.spo is revised. HUMAN flag for monsters and SLAY_HUMAN flag for weapons. 'Muramasa' and 'Chainsword' are modified and have SLAY_HUMAN now. The cause of death is written in the character dump. Paralyzation status is written in the text of the cause of death. Cursed items have various random unpleasant effects. Bigtile graphics mode, each tile have double width and become a square. Bigscreen from OAngband. Correct cause of death when hallucinating. Savefile name longer then 8 letters can be used. Normal magic items have descriptions when identified. Several bugs fixed.
New to 1.0.11f1; Bugfix release.
New to 1.1.0rc1; Split Life realm into two and new spells added. New Life realm and new Crusade realm. Speed system modified; multiple-moves got fewer at early stage. Vi-like in-game editor (the _ key) of Auto-picker/destroyer preference. Character background can be edited by player at birth. Auto-destoy/Auto-inscription is now performed just after identify objects (like auto-squelch). Indicators of temporal effects (status bar) now have variable size and position. New option view_unsafe_grids from Unangband. New option disturb_trap_detect from Oangband. New option alert_trap_detect. Ninja can now throw (v) Iron Spikes in the Arena. Known monster level is displayed together with monster name in look command. The game loads only either pickpref-.prf or pickpref.prf, not both. Fake inscriptions ({cursed} {empty} etc..) are not hidden under real inscriptions. A stack of more than 23 objects on floor can be listed when easy_floor is on; you can scroll the list with the enter key. Expanded limit radius of light from player's light source. Downstairs don't become 'very long stairs' when ironman_downward is on. Added Essence of Slay human and Essence of Warning for Weaponsmith. Added new monsters. Default color of permanent walls is now Light Umber. Added a few new tiles. Some bugs fixed.
New to 1.1.0rc2; Bugfix release.
New to 1.1.0b; Changed the behaviour of the light area. Several bugfixes.
New to 1.2.0; Fixed many bugs. Split version tree into two branches - development version 1.3.x and stable version 1.2.x. Introduced save-file-version which is independent from actual version number of the game. Placed Thorondor at level 50 of the Mountain dungeon as a master. Strengthened all greater eagles. Added new options: destroy_feeling and destroy_identify which control whether auto-destroy will be applied just after pseudo identify or identify. Moved manual_haggle option into birth options. A mirror made by mirror-master will change back to original terrain when the mirror is broken. Added description of every spell of the Magic-eater. Area of Darkness spell was changed back to same as 1.1.0RC2. You can use '(' and ')' key as first or last item on item selection. Changed message text at climbing up to surface level. Halved experience of drujs. Added more descriptions of personalities on help file and character making screen. Modifications for auto-picker/destroyer editor.
New to 1.2.1; Added a new room type - trapped monster pit. Added object flags of various ESPs (from Unangband and ToME). Every slay flag now has a corresponding slay flags. The 'C' command display ESPs, Slays and 'other' flags on a new page. Now Weaponsmiths can attach ESPs and slays on equipment. Inserted new-lines after first two paragraphs of monster-recall. 'Experience' of Android is now displayed as construction points. Counting of play time will stop within the auto-picker editor. Wrote quest information in character dump file. Apply auto-destroy just after using Psychometry. Added new command letter ';' of auto-picker/destroyer which forces the game to ask if you want to pick the item up. The '?' key shows you contextual help while option setting and character making (from Eyangband).
New to 1.2.2; The Cloning Pits now includes Borshin. Description of identified Light source of darkness now include effects on light radius as numerical value. Several bugfixes.
New to 1.4.0; Removed scrolls of satisfy hunger and that class power of Berserkers. Androids can quaff flasks of oil. Barlogs can sacrifice corpses with symbol 't','p', or 'h' using the Eat command. Golems, Zombies, Skeletons, and Spectors can Eat charges of wands and staves. Ents can get nutritions from water in any potions. Added lists of known monsters/objects from Eyangband. Shift + direction keys will move cursor quickly in the look command. Tuned interface to list stack of items in the look command with easy_floor. Added new service of buildings in town which evaluate effects of your AC. Added disturb_high - disturb whenever a high-level monster moves. Added allow_debug_opts - allow use of debug/cheat options. Changed munchkin_death into a cheat option cheat_save. Removed terrain_streams and stupid_monsters. Fixed typos and grammar errors on English. Several bugfixes.
New to 1.4.1; Elvish waybread fully satisfies mortals (from OAngband). General store now sells Elvish waybread. Salt water doesn't effect undead etc. Description of weapons/armour from OAngband. Added disturb when objects with inscription {!!} is recharged. Improved display of tiles at knowledge command etc, on Bigtile mode. Various bug fixes.
Current Maintainer Mr Hoge, Mogami and Henkma
Amiga Maintainer Bablos
Current Stable Version 1.4.1 (23.12.02)
Current Dev Version 1.5.1 (23.12.02)
Amiga Stable Version 1.4.1 (10.03.03)
Amiga Dev Version 1.5.1 (10.03.03)
Based On Zangband 2.2.8
Web Pages
Japanese Page http://echizen.s5.xrea.com
English Page http://echizen.s5.xrea.com/heng/eng-hengband/index.html
English World Scores http://echizen.s5.xrea.com/heng/eng-hengband/score.html
Source Code
1.4.1 Stable ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.4.1.tar.gz (23.12.02)
1.5.1 Dev ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.5.1.tar.gz (23.12.02)
Amiga Version From
1.4.1 Stable ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-141-ami.lha (10.03.03)
1.5.1 Dev ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-141-ami.lha (10.03.03)
Sound Files ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha (13.11.99)
Bolt Graphics Files ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha (04.02.99)
Other platforms
DOS (1.0.11) ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.0.11-ibm-eng.zip (28.05.02)
Mac 68k (1.4.1) ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.4.1-68k-eng.sit.bin (04.01.03)
Mac 68k (1.5.0 Dev) ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.5.0-68k-eng.sit.bin (13.12.02)
Mac OS X (1.2.1) ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.2.1-osx-eng.dmg (10.09.02)
Mac PPC (1.4.1) ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.4.1-ppc-eng.sit.bin (04.01.03)
Mac PPC (1.5.0 Dev) ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.5.0-ppc-eng.sit.bin (13.12.02)
Windows (1.4.1) ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.4.1-win-eng.zip (04.01.03)
Windows (1.5.1 Dev) ftp://clockwork.dementia.org/angband/Variant/Hengband/hengband-1.5.1-win-eng.zip (04.01.03)

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heng.html Bablos - angband@blueyonder.co.uk
Last updated on 10th March 2003