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GSN2band
How does it differ? Think of it using a simple equation; Angband + GSNband - Zangband. Easy, eh?
New to 1.0; Monster vulnerabilities, invisibility, poison and vampiric brands, two-handed weapons, better criticals, new spells, artifact descriptions, descriptive ratings for skills, a better use for the 'Searching' display field, coloured and formatted monster memory, richer shopkeepers, an invulnerability cheat and vault debugging. Autosquelching and a monster list window have been added and the code is fixed with all the Thangorodrim patches.
Current Maintainer Gwidon S. Naskrent
Amiga Maintainer Bablos
Current Version 1.0 (10.11.00)
Amiga Version 1.0 (19.11.00)
Based On Angband 2.9.1
Web Page http://artemida.amu.edu.pl/~naskrent
Source Code http://artemida.amu.edu.pl/~naskrent/gsn2-10.zip (10.11.00)
Amiga Version From
1.0 ftp://clockwork.dementia.org/angband/Variant/GSNband/gsn2band-10-ami.lha (19.11.00)
Sound Files ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha (13.11.99)
Other platforms
DOS (1.0) ftp://clockwork.dementia.org/angband/Variant/GSNband/GSN2band-1.0-dos.zip (24.11.00)

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gsn2.html Bablos - angband@blueyonder.co.uk
Last updated on 14th December 2000