| How does it differ? |
New types of bows, new enchantment/curse removal calculations. Early form of
quiver code, implementing a quiver as a slot. Deferred feeling code, where the
level feeling is told to the player once one third to one half of the level has
been explored, or earlier for special levels - there to stop scumming! This was
also one of the first versions to include targetting code - previous to this,
you would have to line up with a monster in order for you to be able to fire a
wand or a missile at it. Other things that we take for granted, too, had only
just made it in - quick messages, and fear effects on monsters.
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