<Back to Bangband> | <Main Menu> | <Forward to Flavor Angband>

Fangband
How does it differ? New types of bows, new enchantment/curse removal calculations. Early form of quiver code, implementing a quiver as a slot. Deferred feeling code, where the level feeling is told to the player once one third to one half of the level has been explored, or earlier for special levels - there to stop scumming! This was also one of the first versions to include targetting code - previous to this, you would have to line up with a monster in order for you to be able to fire a wand or a missile at it. Other things that we take for granted, too, had only just made it in - quick messages, and fear effects on monsters.
Current Maintainer No current maintainer - last maintained late 1993?
Current Version 1.0 (?)
Based On PC Angband 1.3.1
Web Page N/A
Source Code ftp://ftp.funet.fi/pub/unix/games/angband/Angband-2.4.x/unofficial_pc/fangsr10.tar.Z (24.11.93)
Other platforms
DOS (1.0) ftp://ftp.funet.fi/pub/unix/games/angband/Angband-2.4.x/unofficial_pc/fangex10.exe (24.11.93)

<Back to Elasticband> | <Main Menu> | <Forward to Flavor Angband>

fang.html Bablos - angband@blueyonder.co.uk
Last updated on 12th July 2000