| Angband |
| How does it differ? |
It doesn't. This is the Real McCoy. You're probably best to become
acquainted with Angband before embarking upon any of it's variants.
Angband is often referred to as 'Vanilla Angband' to define it as being
the original game. |
|
New to 2.9.2;
Fixed several security problems (buffer overflows, tempfile-races, reading files
that the player has no permission to read, and incorrect or missing
bounds-checking). Split the lib/user/ folder into lib/pref/ for the default "pref
files" that are distributed with the game, and lib/user/ (or ~/.angband/Angband/
on multi-user systems) for files created by the user. Added extra status
information (stunned, asleep, ...) when looking at monsters. Added context
sensitive help to the options screen (press '?' to get info about an option). Made
the "hitpoint warning" message orange by default, so that it's easier to spot.
Updated the helpfiles a bit. The names of the generated vaults are now displayed
when the cheat_room option is turned on. Added support for poison branded ego
weapons (but no poison branded weapons exist yet). The helpfile display now
supports links to specific sections of a helpfile. The helpfile display, knowlegde
screen, and message history can now use screens bigger than the default 80x24. The
dungeon coordinates are now displayed when targetting in wizard mode. Improved
error-checking for savefile loading and *_info.txt parsing. Intrinsic immunities
of the player are now displayed in the character sheet. The "known uniques" list
displays the number of killed uniques. Changed the description for experience
drain attacks of monsters. The random character generation restricts the class to
the "legal" choices for the player's race. Exiting Angband explicitly frees all
allocated memory now. Artifacts are now inscribed {indestructible} when the player
tries to destroy them and pseudo-id can improve this to {special} or {terrible}
later. Killing Morgoth will now create a down staircase. Increased the variable
size for the weight carried by the player to prevent problems with carrying huge
amounts of stuff. The debug mode command to change the number of items does now
properly adjust the weight carried by the player. The game is now saved before
printing the tombstone, not after. Marked the 'randomize artifacts' options as
"beta". Added a compile time option to prevent users from changing the path to
the Angband files. Lots of bugfixes and platform specific changes.
|
|
New to 2.9.3;
The known uniques list is now separated into two columns to make it easier to read.
Allowed examining multiple items without having to return to the tombstone screen.
Added an option to review messages to the tombstone. Changed the keys to view high
scores. Rogrog the Black Troll resists acid instead of cold. Algroths resist poison.
Moved the player-class info to an external lib/edit/p_class.txt file. Unified parts
of the *_info.txt parsers. Improved the error-messages when parsing *_info.txt
files. Examining an item that ignores all elements now shows "It cannot be harmed
by the elements." instead of one line for each element. Updated the documentation
for the lib/edit/*.txt file formats. The randart info is now stored in the savefile.
Potions of life will now restore stats before healing to provide full health even
if CON was drained. Gave the *_info.txt files more meaningful names. The EASY_KNOW
flag is no longer hardcoded for various item types. Added a workaround for a bug
in the Borland compiler for Windows. Fixed a bug that could cause the random
artifacts to be different depending on the used compiler and optimizations.
Replaced several magic numbers with the proper constants. The lesser vault "Planet
X" was labeled as greater vault. If a custom player race has both an elemental
immunity and resistance then only the resistance was shown in the character
display grid. Fixed a typo in the "bless" spell. Ego-items generated in vaults
should now be of the proper level. Used staircases are now always marked as known
when the connected_stairs option is turned on. Added a new macro action that stops
macro execution when the game is at a prompt, and is ignored otherwise. One type
of cross shaped rooms was never been generated. The error checking when parsing
artifact.txt, ego_item.txt, monster.txt, and p_race.txt didn't warn about
duplicated entries. It's now possible to create junk items in wizard mode. The
easy_open option no longer counts doors under the player when determining which
door to close. The cheat_know option marked monsters as known even after it was
turned off. The experience gained from killing monsters was sometimes incorrect
after tweaking the maximum experience in wizard mode. The spell-info for the
mage's fire-bolt spell was used for the stone to mud spell. Examining an item in
the home displayed the item as if it was identified, even if it wasn't. Pref files
for player races were not loaded automatically. The message when dropping a known
artifact is now something like "You no longer have the Golden Crown of Gondor"
instead of "You have no more Golden Crowns of Gondor". Finding out that a wand or
staff has no charges left didn't update the inventory window. Attacks that didn't
do any damage could sometimes scare wounded monsters. Monsters at 1% of max hps
got frightened less often than monsters with 10% hps left. The item flag
descriptions when tweaking items in wizard mode are now correct. Removed the
special handling for weapons of Morgul and ammo of backbiting. Moved the "Lesser
vault" and "Greater vault" strings into the source. Corrected the message when
encountering an error while parsing a lib/edit/*.txt file. The *_info.txt parsing
routines can now be turned off with the ALLOW_TEMPLATES #define. The *.prf file
loading code checks for invalid message colors. Fixed the inversed logic for
handling tabs in files. Changed the title of the 'Known artifacts' list to the
more truthful 'Known (or lost) artifacts'. Changed the message when looking at
un-id'ed artifacts/ego-items to "It might have hidden powers.". Changed
the monster memory info when you have avenged your ancestor to a gender-neutral
form. Corrected the names of some options in the documentation.
|
|
New to 3.0.0;
Added Jonathan Ellis' JLE patch that adds a new player race ("Kobold"), many new
artifacts, vaults, monsters, objects, and ego-items; rebalances the gameplay; and
adds a new color scheme for monsters. Added some new object flags ("kill demon",
"kill undead"), activations, monster attacks ("cause halluzination") and monster
spells/abilities (summon animal, throw boulder) for the JLE patch. Replaced the
Mage, Rogue, and Ranger spell-lists with the spell-list from Greg Wooledge's
GWAngband. This gives magic-users a much broader range of attack-spells to choose
from including chaos, nether, sound, shards, and gravity effects. Other big
changes are the removal of the 'Globe of Invulnerability' and the addition of
'Rune of Protection'. WARNING - All spells known by magic-users are
discarded when importing an old savefile, so that the player can choose freely
from the new spell-list. Don't forget to relearn your spells before trying to use
them. Macros/keymaps with old spells probably won't work anymore - change them if
necessary. Standing on a glyph no longer protects the player from melee attacks.
Increased the range of infravision granted by potions of infravision to +5.
Increased the damage of many wands and rods. The player can now reset the recall
depth when recalling from a level above the deepest reached level. Adjusted the
damage caps for various breath attacks. (JLE) Made the light radius cumulative.
Added the Lua scripting language < http://www.lua.org/ > for easier
customization. Currently the scripts handle the effects of using objects such as
staves, wands, rods, potions, scrolls, food, and activatable objects. The
player-spells are also defined in a script. Added support for object descriptions
that are displayed when examining objects. Moved the item flavors into an external
file and added *.prf files for the flavors. Added message compression ("You tunnel
into the granite wall. <5x>"). Added a display of the player's current
equipment aka "equippy chars" to the main screen. Various prompts at player birth
use 'Enter' instead of 'ESC' now. Added a no-item-stacking-on-floor birth-option.
Improved the layout of the store prompts a bit. Added basic support for a bigger
main window (bigscreen). Note that the town will be regenerated when loading an
old savefile, so don't leave any objects on the floor when you upgrade your
savefile! Added support for a hitpoint-warning sound effect. You can now browse
books in the stores. Reorganized and cleaned up the list of options. The known
uniques list is now separated into two columns to make it easier to read. One
column for the names and one for the "is dead/alive" text. Allowed examining
multiple items without having to return to the tombstone screen. Added an option
to review messages to the tombstone. Changed the keys to view high scores from 't'
to 'v' and allowed upper case for each of the options in the tombstone screen.
Added color to the monster recall. Allowed using the roguelike keyset to navigate
in the options screen. Savefiles from pre-2.9.0 versions are no longer accepted.
Lots of bugfixes and platform specific changes.
|
|
New to 3.0.1;
Added support for creating ego-item light-sources in ego_item.txt. Added bigscreen
support to main-gcu.c. (pelpel) Check the panel-bounds more carefully to prevent
problems when using a huge main window (higher or wider than the dungeon). Added
the missing error message for a vault that is too big. Applied the bugfixes from
the new Lua 4.0.1 release. (Lua devteam) Added a boundary check to the macro
adding code to prevent crashes when defining more than the maximum number of
macros. (Eytan Zweig). Various bugfixes and platform specific changes.
|
|
New to 3.0.2;
Limited the maximum size of floor stacks to 23, so that get_item() can always
display a list containing all objects. Renamed 'genocide' to 'banishment' and
'mass genocide' to 'mass banishment' since that name fits much better to the
effect. The priest's 'banishment' spell has been renamed to 'banish evil' to avoid
confusion and since that is what it actually does. Replaced silver arrows and
bolts with mithril ammo since slay evil was too powerful. Changed the color of
seeker bolts to green since there are so many 'light blue' ammo objects now.
'Golden staves' had the wrong color. Improved indentation of the object
descriptions in the character dump. The Elfstone 'Elessar' and the Jewel
'Evenstar' have the INSTA_ART flag now to make the APW-Borg happy. Amulets of
resistance are now fully known after identifying one for the first time. Unified
the code for object infos and artifact spoilers. Added event-handler code to call
Lua functions when things happen in the game. Allow multiple Lua event handlers
per event. Moved the generation of the player's fixed starting equipment (food and
torches) to a Lua event handler. Which objects a store will buy and sell is now
determined by a Lua script. Added various improvments to make finding errors in
Lua code easier. The lib/edit/*.txt files can now optionally contain the names of
the default object, monster, terrain, and flavor colors instead of just a
character specifying the Angband color code. Changed the format of the flavor.txt
file to make parsing easier. Allow the use of the Angband version number in
conditional statements of the *.prf file format. Added Takeshi Mogami's bigtile
patch that allows tile-graphics to have doubled width. Added support for David
Gervais' 32x32 tileset to the Windows, X11, and XAW ports. Improved the error
message when a font can't be loaded in the X11 and XPJ frontends. Several bugfixes.
|
|
New to 3.0.3;
Reduced the size of the 32x32 tiles bitmap. The 'It might have hidden powers'
message will now displayed in the character dumps. Updated the DOS version to
compile with the latest version of the Allegro library. Several bugfixes.
|
| Current Maintainer |
Robert Reuhlmann
|
| Amiga Maintainer |
Bablos
|
| Current Version |
3.0.3 |
(27.01.03) |
| Amiga Version |
3.0.3 |
(02.03.03) |
| Web Page |
http://thangorodrim.net
|
| Source Code |
|
3.0.3
|
ftp://clockwork.dementia.org/angband/Source/angband-303-src.tar.gz
|
(27.01.03)
|
|
a2.9.1
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffAngband/angband-a291.tar.gz
|
(02.10.00)
|
|
2.9.0 Bleeding Edge
|
ftp://clockwork.dementia.org/angband/Variant/BeAngband/beangband-290-src.tar.gz
|
(15.04.00)
|
|
2.8.3e
|
ftp://clockwork.dementia.org/angband/Variant/EricAngband/angband-283-eric-src.zip
|
(09.08.99)
|
| Amiga Version From |
| 3.0.3 |
ftp://clockwork.dementia.org/angband/Amiga/angband-303-ami.lha
|
(02.03.03)
|
| 3.0.1 + Ben Borg 3.0.1r1 |
ftp://clockwork.dementia.org/angband/Amiga/angband-301-ami-ben.lha
|
(14.07.02)
|
| a2.9.1 |
ftp://clockwork.dementia.org/angband/Variant/PrfnoffAngband/angband-a291-ami.lha
|
(03.10.00)
|
| 2.9.0 Bleeding Edge |
ftp://clockwork.dementia.org/angband/Variant/BeAngband/angband-290-ami-be.lha
|
(04.06.00)
|
| 2.8.3 + KJ Borg |
ftp://clockwork.dementia.org/angband/Variant/RobertAngband/angband-283h-ami.lha
|
(21.04.99)
|
| 2.8.3 + Ben Borg |
ftp://clockwork.dementia.org/angband/Amiga/angband-283-ami-ben.lha
|
(27.02.98)
|
| 2.8.3 + QLZ Borg |
ftp://clockwork.dementia.org/angband/Amiga/angband-283-ami-qlz.lha
|
(14.05.00)
|
| 2.8.3 + RML Borg |
ftp://clockwork.dementia.org/angband/Amiga/angband-283-ami-rml2.lha
|
(18.10.99)
|
| 2.8.3e |
ftp://clockwork.dementia.org/angband/Variant/EricAngband/angband-283-eric-ami.lha
|
(27.08.99)
|
| Sound Files |
ftp://clockwork.dementia.org/angband/Amiga/angband-sound-ami.lha
|
(13.11.99)
|
| Bolt Graphics Files |
ftp://clockwork.dementia.org/angband/Variant/ZAngband/zangband-boltgfx-ami.lha
|
(04.02.99)
|
| Other platforms |
|
Acorn (3.0.0)
|
ftp://clockwork.dementia.org/angband/Acorn/angband-300-riscos.zip
|
(30.05.02)
|
|
Acorn (2.9.0 BE)
|
http://www.litening.dircon.co.uk/BEangband290.spk
|
(09.06.00)
|
|
Acorn (2.8.3 + Ben)
|
http://www.argonet.co.uk/users/musus/angband/benborg283.zip
|
(21.05.99)
|
|
Acorn (2.8.3 + KJ)
|
http://www.argonet.co.uk/users/musus/angband/keldonborg283.zip
|
(21.05.99)
|
|
Acorn (2.8.3 + RML)
|
http://www.argonet.co.uk/users/musus/angband/rmlborg283.zip
|
(16.10.99)
|
|
Acorn (2.8.3h)
|
http://www.argonet.co.uk/users/musus/angband/ang283h.zip
|
(21.05.99)
|
|
Acorn (2.8.3 + KJ)
|
http://www.argonet.co.uk/users/musus/angband/ang283h.zip
|
(22.04.99)
|
|
AtariST (1.3.1)
|
ftp://ftp.funet.fi/pub/unix/games/angband/Angband-2.4.x/atarist/angst.zoo
|
(01.06.94)
|
|
BeOS (2.9.3)
|
ftp://clockwork.dementia.org/angband/BeOS/angband-2.9.3_beos.tgz
|
(17.09.01)
|
|
DOS 286 (2.8.2)
|
ftp://clockwork.dementia.org/angband/DOS-286/ang282.zip |
(18.12.97)
|
|
DOS 386 (3.0.3)
|
ftp://clockwork.dementia.org/angband/DOS-386/angband-303-dos.zip
|
(27.01.03)
|
|
DOS 386 (a2.9.0b)
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffAngband/angband-a290b-dos.zip
|
(13.06.00)
|
|
DOS 386 (2.8.3h)
|
http://thangorodrim.angband.org/angband-283h-dos.zip
|
(08.04.99)
|
|
Linux RPMs (3.0.3)
|
ftp://clockwork.dementia.org/angband/Linux/angband-3.0.3-2.1.i386.rpm
|
(08.02.03)
|
|
|
ftp://clockwork.dementia.org/angband/Linux/angband-graphics-3.0.3-2.1.i386.rpm
|
(08.02.03)
|
|
Mac 68k (3.0.3)
|
ftp<://clockwork.dementia.org/angband/Macintosh/angband-303-mac-68k.sit.bin
|
(12.02.03)
|
|
Mac 68k (a2.9.1)
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffAngband/angband-a291-mac-68k.sit.bin
|
(03.10.00)
|
|
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffAngband/angband-a291-mac-lib.sit.bin
|
(03.10.00)
|
|
Mac 68k (2.8.3e)
|
ftp://clockwork.dementia.org/angband/Macintosh/ang-283-eric-mac-68k.sit.bin
|
(18.10.99)
|
|
Mac 68k (2.8.3h)
|
ftp://clockwork.dementia.org/angband/Variant/RobertAngband/angband-283h-mac-68k.sit.bin
|
(25.08.99)
|
|
Mac 68k (2.8.3 + RML)
|
ftp://clockwork.dementia.org/angband/Macintosh/ang-283-rml-mac-68k.sit.bin
|
(18.10.99)
|
|
Mac PPC (3.0.3)
|
ftp://clockwork.dementia.org/angband/Macintosh/angband-303-mac-ppc.sit.bin
|
(12.02.03)
|
|
Mac PPC (2.9.3 + APW)
|
ftp://clockwork.dementia.org/angband/Macintosh/angband-293-apw-mac-ppc.sit.bin
|
(02.09.01)
|
|
Mac PPC (a2.9.1)
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffAngband/angband-a291-mac-ppc.sit.bin
|
(03.10.00)
|
|
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffAngband/angband-a291-mac-lib.sit.bin
|
(03.10.00)
|
|
Mac PPC (2.9.0 BE)
|
ftp://clockwork.dementia.org/angband/Macintosh/angband-290p-ppc.sit.bin
|
(17.04.00)
|
|
Mac PPC (2.8.3e)
|
ftp://clockwork.dementia.org/angband/Macintosh/ang-283-eric-mac-ppc.sit.bin
|
(18.10.99)
|
|
Mac PPC (2.8.3h)
|
ftp://clockwork.dementia.org/angband/Variant/RobertAngband/angband-283h-mac-ppc.sit.bin
|
(25.08.99)
|
|
Mac PPC (2.8.3 + RML)
|
ftp://clockwork.dementia.org/angband/Macintosh/ang-283-rml-mac-ppc.sit.bin
|
(18.10.99)
|
|
Mac OS X (3.0.3)
|
ftp://clockwork.dementia.org/angband/Macintosh/angband-303-mac-osx.sit.bin
|
(08.02.03)
|
|
OS/2 (2.9.3)
|
ftp://clockwork.dementia.org/angband/OS2-386/angband-293-os2.tar.bz2
|
(19.08.01)
|
|
Solaris 2.6+ Intel (2.9.3)
|
ftp://clockwork.dementia.org/angband/Unix/angband-293-solaris-i386.tar.Z
|
(31.08.01)
|
|
Solaris 2.6+ Sparc (3.0.0)
|
ftp://clockwork.dementia.org/angband/Unix/angband-300-solaris-sparc.tar.Z
|
(04.06.02)
|
|
Windows (3.0.3)
|
ftp://clockwork.dementia.org/angband/Windows/angband-303-win.zip
|
(27.01.03)
|
|
|
ftp://clockwork.dementia.org/angband/Windows/Angband-303.exe
|
(27.01.03)
|
|
Windows (2.9.0 BE)
|
ftp://clockwork.dementia.org/angband/Variant/BeAngband/beangband-290a-win.zip |
(16.04.00)
|
|
Windows (a2.9.0b)
|
ftp://clockwork.dementia.org/angband/Variant/PrfnoffAngband/angband-a290b-win.zip
|
(13.06.00)
|
|
Windows (2.8.3 + Ben)
|
ftp://clockwork.dementia.org/angband/Windows/angband-283-win-ben.zip |
(12.02.98)
|
|
Windows (2.8.3h)
|
http://thangorodrim.angband.org/angband-283h-win.zip
|
(08.04.99)
|
|
Windows (2.8.3e)
|
ftp://clockwork.dementia.org/angband/Variant/EricAngband/angband-283-eric-win.zip
|
(09.08.99)
|
|
Windows (2.8.3 + RML)
|
http://members.xoom.com/angrml/angband.exe
|
(30.12.99)
|
|
WinCE ARM (2.9.2)
|
http://www.idrive.com/vanderhuge1/files/Shared/angbandce_PPC3_ARM.CAB
|
(20.04.01)
|
|
WinCE MIPS (2.9.2)
|
http://www.idrive.com/vanderhuge1/files/Shared/angbandce_PPC3_MIPS.CAB
|
(20.04.01)
|
|
WinCE SH3 (2.9.2)
|
http://www.idrive.com/vanderhuge1/files/Shared/angbandce_PPC3_SH3.CAB
|
(20.04.01)
|